Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jun 2026, 22:24
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 158 | 107 | 0 | 348 | - | 1.48 | 60% | 46% | 0:06 | |
| 229 | 99 | 110 | 0 | 321 | - | 0.90 | 47% | 31% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 84 | ||
| 74 | ||
| 45 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 50 | ||
| 36 | ||
| 60 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 15 | 5 | 3 | 5 kills | |||
| 17 | 7 | 5 | 4 kills | ||||
| 16 | 7 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 1:50 when wdn scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:53, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 7-3.
wdn stood out as the main objective influence with 16 grabs, 5 captures, 5 returns, and an MVP score of 843. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 19 pickups, 10 captures, 2 solos, 6 assists, 56 flag kills, 35 covers, 0 seals, 37 returns, 34 mid returns, 3 clutch returns, and 0 cherry picks.
wdn supplied the sharpest shooting numbers, finishing with 46% accuracy and 158 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 507 |
| 257 |
| 217 |
| 0 |
| 669 |
| - |
| 1.18 |
| 54% |
| 39% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 257 | 121 | 129 | 0 | 329 | 20.3 cm | 0.94 | 48% | 38% | 0:05 | |
| 205 | 96 | 128 | 1 | 277 | 58.3 cm | 0.75 | 43% | 35% | 0:05 | |
| Team Total | 462 | 217 | 257 | 1 | 606 | 39.3 cm | 0.84 | 46% | 36% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 5 | 1 | 1 | 10 | 0/- | 466 | 6 | 13 | 5 | 0 | 5 | 0 | 843 | |
| -🇬🇧 | Attacker | 14 | 2 | 3 | 1 | 10 | 0/- | 234 | 8 | 14 | 9 | 0 | 10 | 1 | 669 | |
| -🇬🇧 | Attacker | 11 | 2 | 1 | 0 | 12 | 0/- | 178 | 2 | 3 | 10 | 0 | 11 | 1 | 558 | |
| -🇬🇧 | Attacker | 7 | 1 | 1 | 0 | 24 | 0/- | 122 | 3 | 5 | 10 | 0 | 11 | 1 | 536 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 17 | 17 | 17 | 0 | Good connection | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 600 | 500Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.70x rating shows it. Very strong flag running: you made 16 grabs count with 5 caps and 1 solo. You fought efficiently: 158-107 with a 1.48 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.59x. You carried real threat on attack, turning 14 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.33x. Very strong flag running: you made 11 grabs count with 2 caps. I think survival was your main issue: 96-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.32x. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |