22 Jul 2026, 19:48
CTF-Abreez
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 107 | 46 | 23 | 1 | 445 | 20.3 cm | 2.00 | 66% | 23% | 0:28 |
| Stealth | 85 | 33 | 31 | 0 | 518 | 82.4 cm | 1.06 | 52% | 14% | 0:21 |
| Team Total | 192 | 79 | 54 | 1 | 963 | 51.3 cm | 1.46 | 59% | 18% | 0:50 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pho` | -uh.StarzZz`- | 29 |
| pho` | cathy | 17 |
| Stealth | -uh.StarzZz`- | 18 |
| Stealth | cathy | 15 |
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | pho` | 10 |
| -uh.StarzZz`- | Stealth | 12 |
| cathy | pho` | 13 |
| cathy | Stealth | 19 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 3 kills | ||||
| Stealth | 1 | 2 kills | |||||
| cathy |
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Generated from the match events and player statistics.
A tight game of 2v2 Normal Weapons CTF took place on CTF-Abreez between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:18 when Stealth scored for Red Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:02, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
-uh.StarzZz`- stood out as the main objective influence with 10 grabs, 4 captures, 6 returns, and an MVP score of 480. cathy anchored the recovery work with 8 total returns.
Objective ledger for the match: 38 grabs, 13 pickups, 13 captures, 5 solos, 0 assists, 36 flag kills, 0 covers, 0 seals, 24 returns, 0 mid returns, 0 clutch returns, and 0 cherry picks.
cathy supplied the sharpest shooting numbers, finishing with 39% accuracy and 32 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 90 | 22 | 47 | 0 | 462 | 13.5 cm | 0.47 | 32% | 28% | 0:13 |
| cathy | 84 | 32 | 32 | 1 | 183 | - | 1.00 | 49% | 39% | 0:20 |
| Team Total | 174 | 54 | 79 | 1 | 645 | 13.5 cm | 0.68 | 41% | 31% | 0:35 |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 2 | 7 kills | ||||
| Stealth | 2 | 7 kills | ||||
| cathy | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 10 | 4 | 0 | 2 | 10 | 0/- | 398 | 4 | 0 | 0 | 0 | 6 | 0 | 480 |
| - | cathy | Attacker | 8 | 3 | 0 | 1 | 8 | 0/- | 302 | 4 | 0 | 0 | 0 | 8 | 0 | 408 |
| - | Stealth | Attacker | 11 | 4 | 0 | 1 | 6 | 0/- | 307 | 3 | 0 | 0 | 0 | 4 | 0 | 396 |
| - | pho` | Attacker | 9 | 2 | 0 | 1 | 12 | 0/- | 293 | 2 | 0 | 0 | 0 | 6 | 0 | 393 |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player |
|---|
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 6 | 102 | 99 | 51 | 28 | 187 | ||||||
| -uh.StarzZz`- | 2 | 77 | 75 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Each coloured line is a player. Hover dots to see which pickup they collected.
| Total |
|---|
| pho` | 14 | 27 | 3 | 1 | 1 | 46 | ||||
| Stealth | 12 | 19 | 31 | |||||||
| cathy | 8 | 21 | 3 | 32 | ||||||
| -uh.StarzZz`- | 14 | 2 | 2 | 2 | 1 | 1 | 22 | |||
| Totals | 48 | 69 | 2 | 5 | 2 | 5 | 131 |
| 47 |
| 34 |
| 160 |
| cathy | 84 | 83 | 48 | 26 | 158 |
| Stealth | 59 | 56 | 36 | 26 | 121 |
| Totals | 8 | 322 | 313 | 182 | 114 | 626 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 53 | 57 | 60 | 0 | Bumpy connection | |
| Stealth | - | - | - | 56 | 58 | 69 | 0 | Bumpy connection | |
| cathy | - | - | - | 41 | 47 | 142 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 21 | 46 | 174 | 5 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 2.01x. Your attacking play was strong, especially because you turned 9 grabs into 2 caps and 1 solo. You fought efficiently: 46-23 with a 2.00 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.00x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 10 grabs. I think survival was your main issue: 22-47 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.65x. Your flag work was one of your best areas, with 11 grabs producing 4 caps and 1 solo. The volume of fights was there, but 14% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| cathy | Godlike | Attacker | You played a really good game here and your 1.61x rating shows it. Your attacking play was strong, especially because you turned 8 grabs into 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |