Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jun 2026, 20:09
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 324 | 171 | 76 | 0 | 315 | - | 2.25 | 69% | 54% | 0:08 |
| -cide- | 216 | 100 | 69 | 0 | 280 | 46.0 cm | 1.45 | 59% | 38% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 22 | 9 | 4 | 8 | 5 kills | ||
| -cide- | 11 | 5 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 10 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:20 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 7-3.
-cide- stood out as the main objective influence with 18 grabs, 3 captures, 2 returns, and an MVP score of 661. saxon made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 29 pickups, 10 captures, 2 solos, 11 assists, 72 flag kills, 55 covers, 0 seals, 42 returns, 40 mid returns, 2 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 54% accuracy and 171 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 146 |
| 65 |
| 84 |
| 0 |
| 280 |
| 36.0 cm |
| 0.77 |
| 44% |
| 25% |
| 0:07 |
| Team Total | 686 | 336 | 229 | 0 | 875 | 41.0 cm | 1.47 | 59% | 40% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 247 | 104 | 122 | 0 | 303 | 13.5 cm | 0.85 | 46% | 36% | 0:05 |
| -cide- | 169 | 82 | 109 | 0 | 260 | 46.0 cm | 0.75 | 43% | 32% | 0:06 |
| Broken_SoulFB | 95 | 43 | 105 | 0 | 209 | 58.3 cm | 0.41 | 29% | 21% | 0:06 |
| Team Total | 511 | 229 | 336 | 0 | 772 | 39.3 cm | 0.68 | 41% | 30% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 9 | 2 | 1 | 4 kills |
| Broken_Soul | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 1 | 1 | 17 kills | ||
| -cide- | 4 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 18 | 3 | 4 | 2 | 8 | 0/- | 485 | 6 | 9 | 2 | 1 | 2 | 0 | 661 |
| - | saxon | Defender | 0 | 2 | 1 | 0 | 0 | 20/4 | 51 | 3 | 16 | 13 | 0 | 15 | 2 | 655 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 23/7 | 1 | 2 | 10 | 15 | 0 | 15 | 0 | 481 |
| - | -cide- | Attacker | 10 | 1 | 2 | 0 | 10 | 0/- | 181 | 5 | 6 | 6 | 0 | 6 | 0 | 427 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 2 | 0 | 4 | 0/- | 165 | 8 | 13 | 2 | 0 | 2 | 0 | 394 |
| - | Broken_Soul | Attacker | 12 | 1 | 2 | 0 | 7 | 0/- | 117 | 5 | 1 | 2 | 0 | 2 | 0 | 280 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 20 | 0 | Good connection | |
| saxon | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 14 | 15 | 17 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 33 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 2.20x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 171-76 with a 2.25 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.74x. Excellent flag running from you: 18 grabs became 3 caps and 2 solos. You fought efficiently: 100-69 with a 1.45 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.40x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. You looked dangerous whenever you got the flag, and 10 grabs led to 1 cap. I think survival was your main issue: 82-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. I think survival was your main issue: 65-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.74x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. I think survival was your main issue: 43-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |