Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Feb 2026, 23:12
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 272 | 103 | 101 | 0 | 292 | - | 1.02 | 50% | 35% | 0:06 |
| Zo-^ | 251 | 102 | 83 | 0 | 323 | - | 1.23 | 55% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 3 | 3 | 4 | 5 kills | ||
| Zo-^ | 16 | 7 | 2 | 4 kills | |||
| localhero | 15 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-5 in favour of Red Team.
The opening breakthrough came at 0:41 when Zo-^ scored for Red Team. Red Team created more scoring chances, converting 10 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:34, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 10-5.
localhero stood out as the main objective influence with 18 grabs, 3 captures, 16 returns, and an MVP score of 897. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 77 grabs, 22 pickups, 15 captures, 8 solos, 6 assists, 83 flag kills, 48 covers, 0 seals, 61 returns, 52 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 122 kills.
Banter read: localhero had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.Pr3DazZz produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 210 |
| 72 |
| 108 |
| 0 |
| 230 |
| 58.3 cm |
| 0.67 |
| 40% |
| 31% |
| 0:06 |
| Team Total | 733 | 277 | 292 | 0 | 845 | 58.3 cm | 0.95 | 49% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 259 | 122 | 88 | 0 | 311 | 13.5 cm | 1.39 | 58% | 41% | 0:07 |
| -uh.Pr3DazZz | 236 | 94 | 101 | 0 | 301 | - | 0.93 | 48% | 33% | 0:06 |
| tono | 143 | 76 | 88 | 0 | 339 | 19.6 cm | 0.86 | 46% | 23% | 0:07 |
| Team Total | 638 | 292 | 277 | 0 | 951 | 16.6 cm | 1.05 | 51% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 2 |
| 4 kills |
| Broken_Soul | 12 | 1 | 4 kills |
| tono | 8 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 1 | 12 kills | |||
| Zo-^ | 4 | 1 | 10 kills | |||
| localhero | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| tono | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 18 | 3 | 3 | 3 | 21 | 0/- | 416 | 2 | 4 | 15 | 0 | 16 | 1 | 897 |
| - | Broken_Soul | Attacker | 15 | 6 | 0 | 3 | 6 | 0/- | 548 | 7 | 11 | 3 | 0 | 3 | 1 | 809 |
| - | -uh.StarzZz`- | Attacker | 4 | 1 | 1 | 1 | 16 | 0/- | 143 | 3 | 11 | 8 | 0 | 11 | 3 | 640 |
| - |
| Defender |
| 2 |
| 1 |
| 0 |
| 0 |
| 0 |
| 21/6 |
| 36 |
| 2 |
| 6 |
| 16 |
| 0 |
| 18 |
| 1 |
| 620 |
| - | -uh.Pr3DazZz | Attacker | 12 | 3 | 0 | 1 | 17 | 0/- | 127 | 6 | 8 | 9 | 0 | 11 | 3 | 597 |
| - | tono | Attacker | 26 | 1 | 2 | 0 | 2 | 0/- | 229 | 2 | 8 | 1 | 0 | 2 | 0 | 418 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 15 | 16 | 18 | 0 | Minor variation | |
| localhero | 20000 | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 41 | 44 | 58 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 12 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 68 | 76 | 112 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.94x. Your grabs and running were a real strength, with 18 grabs turning into 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Godlike | Defender | You put together a top-level game here and finished at 1.68x. You helped keep the score under control with 16 mid returns and 1 clutch return. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.62x. Very strong flag running: you made 15 grabs count with 6 caps and 3 solos. I think survival was your main issue: 72-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.47x. Excellent flag running from you: 4 grabs became 1 cap and 1 solo. You fought efficiently: 122-88 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 26 grabs into 1 cap. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |