Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Oct 2025, 21:39
Lava Room
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 198 | 89 | 91 | 14 | 269 | 46.0 cm | 0.98 | 46% | 33% | 0:07 | |
| 197 | 68 | 90 | 12 | 220 | 13.5 cm | 0.76 | 43% | 31% | 0:07 | |
| Team Total | 395 | 157 | 181 | 26 | 489 | 29.7 cm | 0.87 | 46% | 32% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 41 | ||
| 48 | ||
| 29 | ||
| 39 |
| Killer | Victim | |
|---|---|---|
| 43 | ||
| 55 | ||
| 48 | ||
| 35 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 5 | 3 kills | |||||
| 9 | 6 | 1 | 5 kills | ||||
| 12 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-1on1-LavaRoom between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 0:58 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:16, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-10.
pho` stood out as the main objective influence with 27 grabs, 9 captures, 8 returns, and an MVP score of 1156. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 68 grabs, 22 pickups, 13 captures, 7 solos, 5 assists, 75 flag kills, 32 covers, 0 seals, 30 returns, 23 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 330 | 98 | 70 | 5 | 264 | 20.3 cm | 1.40 | 57% | 37% | 0:09 | |
| 228 | 83 | 87 | 10 | 289 | 36.0 cm | 0.95 | 46% | 31% | 0:07 | |
| Team Total | 558 | 181 | 157 | 15 | 553 | 28.1 cm | 1.15 | 54% | 34% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 1 | 4 kills | |||||
| 2 | 4 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 9 | 0 | 6 | 24 | 0/- | 787 | 5 | 3 | 7 | 0 | 8 | 1 | 1156 | |
| -🇬🇧 | Attacker | 11 | 1 | 2 | 1 | 16 | 0/- | 213 | 3 | 18 | 2 | 0 | 4 | 2 | 643 | |
| -🇬🇧 | Attacker | 16 | 2 | 1 | 0 | 14 | 0/- | 113 | 7 | 10 | 6 | 0 | 10 | 4 | 547 | |
| -🇩🇪 | Attacker | 14 | 1 | 2 | 0 | 21 | 0/- | 187 | 7 | 1 | 8 | 0 | 8 | 0 | 511 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.16x. Very strong flag running: you made 27 grabs count with 9 caps and 6 solos. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. Very strong flag running: you made 11 grabs count with 1 cap and 1 solo. 10 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.16x. Very strong flag running: you made 16 grabs count with 2 caps. 12 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. Very strong flag running: you made 14 grabs count with 1 cap. 14 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |