Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Feb 2026, 22:28
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 240 | 129 | 80 | 0 | 284 | 13.5 cm | 1.61 | 62% | 47% | 0:08 |
| Broken_Soul | 108 | 70 | 108 | 0 | 220 | 58.3 cm | 0.65 | 39% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 7 | 2 | 1 | 5 kills | ||
| pho` | 12 | 8 | 1 | 2 | 5 kills | ||
| PeRcH72 | 11 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 4:25 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 502. -uh.StarzZz`- anchored the recovery work with 18 total returns.
Objective ledger for the match: 56 grabs, 10 pickups, 1 captures, 1 solos, 0 assists, 65 flag kills, 11 covers, 0 seals, 55 returns, 55 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 47% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -uh.StarzZz`- hit 47% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 102 |
| 68 |
| 102 |
| 0 |
| 230 |
| 46.0 cm |
| 0.67 |
| 40% |
| 30% |
| 0:06 |
| Team Total | 450 | 267 | 290 | 0 | 734 | 39.3 cm | 0.92 | 48% | 37% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 199 | 115 | 91 | 0 | 254 | 20.3 cm | 1.26 | 56% | 45% | 0:07 |
| PeRcH72 | 169 | 86 | 84 | 0 | 305 | 20.3 cm | 1.02 | 51% | 28% | 0:07 |
| _-=Pr3dazZz=-FB | 122 | 89 | 92 | 0 | 322 | 36.0 cm | 0.97 | 49% | 31% | 0:07 |
| Team Total | 490 | 290 | 267 | 0 | 881 | 25.5 cm | 1.09 | 52% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 1 |
| 5 kills |
| Broken_Soul | 8 | 2 | 1 | 4 kills |
| -cide- | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 1 | 12 kills | |||
| pho` | 4 | 6 kills | ||||
| PeRcH72 | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 19/12 | 0 | 0 | 0 | 18 | 0 | 18 | 0 | 502 |
| - | pho` | Attacker | 13 | 1 | 0 | 1 | 14 | 0/- | 67 | 2 | 3 | 10 | 0 | 10 | 0 | 398 |
| - | PeRcH72 | Defender | 0 | 0 | 0 | 0 | 0 | 12/- | 0 | 0 | 0 | 11 | 0 | 11 | 0 | 337 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 0 | 0 | 0 | 7 | 0/- | 33 | 2 | 4 | 6 | 0 | 6 | 0 | 241 |
| - | -cide- | Attacker | 15 | 0 | 0 | 0 | 6 | 0/- | 0 | 1 | 1 | 5 | 0 | 5 | 0 | 199 |
| - | Broken_Soul | Attacker | 12 | 0 | 0 | 0 | 7 | 0/- | 0 | 5 | 3 | 5 | 0 | 5 | 0 | 198 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 28 | 29 | 29 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 21 | 21 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.59x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You fought efficiently: 129-80 with a 1.61 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.31x rating shows it. Your grabs and running were a real strength, with 13 grabs turning into 1 cap and 1 solo. You fought efficiently: 115-91 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.26x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 16 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 70-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 68-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |