Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 20:10
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 285 | 111 | 94 | 0 | 256 | 46.0 cm | 1.18 | 54% | 43% | 0:07 |
| -uh.PreDaToR- | 268 | 98 | 100 | 0 | 277 | - | 0.98 | 49% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 5 | 4 | 3 | 1 | 5 kills | ||
| -uh.PreDaToR- | 16 | 2 | 1 | 4 kills | |||
| -cide- | 18 | 4 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-4 in favour of Red Team.
The opening breakthrough came at 1:03 when -cide- scored for Red Team. Red Team created more scoring chances, converting 10 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with tono finishing for Red Team on a solo run. That score set the closing shape of the match at 10-4.
-uh.PreDaToR- stood out as the main objective influence with 21 grabs, 4 captures, 11 returns, and an MVP score of 992. -uh.PreDaToR- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 79 grabs, 19 pickups, 14 captures, 5 solos, 9 assists, 84 flag kills, 28 covers, 0 seals, 65 returns, 58 mid returns, 7 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 43% accuracy and 111 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.PreDaToR- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 185 |
| 80 |
| 89 |
| 0 |
| 340 |
| 19.6 cm |
| 0.90 |
| 47% |
| 26% |
| 0:07 |
| Team Total | 738 | 289 | 283 | 0 | 873 | 32.8 cm | 1.02 | 51% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 248 | 95 | 73 | 0 | 284 | - | 1.30 | 57% | 33% | 0:09 |
| -uh.StarzZz`-FB | 204 | 103 | 110 | 0 | 280 | 13.5 cm | 0.94 | 48% | 39% | 0:05 |
| -uh.Pr3DazZz | 145 | 85 | 106 | 0 | 300 | - | 0.80 | 45% | 30% | 0:06 |
| Team Total | 597 | 283 | 289 | 0 | 864 | 13.5 cm | 0.98 | 49% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 15 | 7 | 1 | 4 kills |
| -uh.Pr3DazZz | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 6 | 7 kills | ||||
| -uh.PreDaToR- | 2 | 7 kills | ||||
| -cide- | 5 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -uh.Pr3DazZz | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Attacker | 21 | 4 | 3 | 3 | 13 | 0/- | 628 | 4 | 6 | 9 | 0 | 11 | 2 | 992 |
| - | -cide- | Defender | 0 | 4 | 0 | 0 | 0 | 21/6 | 38 | 5 | 6 | 15 | 0 | 16 | 1 | 690 |
| - | tono | Attacker | 20 | 2 | 2 | 1 | 10 | 0/- | 334 | 0 | 6 | 6 | 0 | 7 | 1 | 669 |
| - | -uh.StarzZz`- | Attacker | 27 | 3 | 1 | 1 | 10 | 0/- | 300 | 3 | 3 | 7 | 0 | 8 | 2 | 637 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 19/4 | 2 | 3 | 6 | 14 | 0 | 16 | 1 | 521 |
| - | -uh.Pr3DazZz | Attacker | 11 | 0 | 2 | 0 | 11 | 0/- | 98 | 4 | 1 | 7 | 0 | 7 | 0 | 373 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 29 | 31 | 33 | 0 | Bumpy connection | |
| -uh.PreDaToR- | 20000 | - | - | 32 | 36 | 39 | 0 | Rhythmic fluctuation | |
| tono | 25000 | 250 | 144Hz | 69 | 73 | 80 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 14 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 42 | 45 | 49 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | Well played, this was a fantastic performance at 2.05x. You looked dangerous whenever you got the flag, and 21 grabs led to 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Defender | You played a really good game here and your 1.75x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 1 clutch return. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Zo-^ | Godlike | Defender | Well played, this was a fantastic performance at 1.65x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You fought efficiently: 95-73 with a 1.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| tono | Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. Very strong flag running: you made 27 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |