Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Dec 2025, 01:24
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 405 | 149 | 102 | 0 | 311 | 20.3 cm | 1.46 | 59% | 48% | 0:06 | |
| 275 | 95 | 107 | 0 | 269 | 46.0 cm | 0.89 | 47% | 35% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 79 | ||
| 44 | ||
| 51 |
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 58 | ||
| 39 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 4 | 6 | 5 | 5 kills | |||
| 16 | 7 | 2 | 2 | 5 kills | |||
| 18 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 13-3 in favour of Red Team.
The opening breakthrough came at 0:41 when -cide- scored for Red Team. Red Team created more scoring chances, converting 13 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:30, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 13-3.
pho` stood out as the main objective influence with 17 grabs, 6 captures, 13 returns, and an MVP score of 1273. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 25 pickups, 16 captures, 9 solos, 6 assists, 72 flag kills, 30 covers, 0 seals, 47 returns, 39 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 149 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 680 |
| 244 |
| 209 |
| 0 |
| 580 |
| 33.1 cm |
| 1.17 |
| 54% |
| 42% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 235 | 121 | 114 | 0 | 292 | - | 1.06 | 51% | 41% | 0:05 | |
| 223 | 88 | 130 | 0 | 269 | 58.3 cm | 0.68 | 40% | 33% | 0:05 | |
| Team Total | 458 | 209 | 244 | 0 | 561 | 58.3 cm | 0.86 | 46% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 16 kills | ||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 6 | 3 | 5 | 23 | 0/- | 811 | 5 | 12 | 12 | 0 | 13 | 2 | 1273 | |
| -🇩🇪 | Attacker | 20 | 7 | 1 | 3 | 14 | 0/- | 489 | 7 | 8 | 7 | 0 | 11 | 3 | 926 | |
| -🇬🇧 | Attacker | 11 | 1 | 1 | 0 | 16 | 0/- | 141 | 10 | 4 | 13 | 0 | 15 | 2 | 631 | |
| -🇬🇧 |
| Attacker |
| 16 |
| 2 |
| 1 |
| 1 |
| 19 |
| 0/- |
| 159 |
| 3 |
| 6 |
| 7 |
| 0 |
| 8 |
| 1 |
| 557 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 16 | 0 | Good connection | ||
| 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.21x. You were dangerous with the flag: 17 grabs led to 6 caps and 5 solos. You fought efficiently: 149-102 with a 1.46 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.75x. Your attacking play was strong, especially because you turned 20 grabs into 7 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. You were dangerous with the flag: 16 grabs led to 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. You gave the enemy defence problems and backed it up with 1 cap from 11 grabs. I think survival was your main issue: 88-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |