Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Dec 2025, 20:02
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 269 | 113 | 113 | 0 | 316 | 20.3 cm | 1.00 | 50% | 37% | 0:07 |
| -uh.PreDaToR- | 245 | 115 | 106 | 0 | 302 | - | 1.08 | 52% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 25 | 4 | 1 | 5 kills | |||
| newut | 13 | 6 | 5 | 2 | 5 kills | ||
| localhero | 10 | 2 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:24 when pho` scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:19, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-6.
_-=Pr3dazZz=- stood out as the main objective influence with 8 grabs, 3 captures, 8 returns, and an MVP score of 598. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 63 grabs, 50 pickups, 14 captures, 2 solos, 15 assists, 98 flag kills, 57 covers, 9 seals, 49 returns, 0 mid returns, 6 clutch returns, and 2 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 38% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.PreDaToR- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 230 |
| 99 |
| 109 |
| 0 |
| 300 |
| 36.0 cm |
| 0.91 |
| 48% |
| 36% |
| 0:08 |
| Team Total | 744 | 327 | 328 | 0 | 918 | 28.1 cm | 1.00 | 50% | 37% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 276 | 125 | 103 | 0 | 335 | - | 1.21 | 55% | 37% | 0:08 |
| localhero | 224 | 93 | 108 | 0 | 258 | - | 0.86 | 46% | 37% | 0:15 |
| -cide- | 207 | 110 | 116 | 0 | 353 | 46.0 cm | 0.95 | 49% | 32% | 0:07 |
| Team Total | 707 | 328 | 327 | 0 | 946 | 46.0 cm | 1.00 | 50% | 35% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 11 | 7 | 3 kills |
| -cide- | 15 | 6 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 2 | 6 kills | ||||
| newut | 4 | 6 kills | ||||
| localhero | 1 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 8 | 3 | 4 | 0 | 13 | 0/- | 270 | 10 | 2 | 0 | 0 | 8 | 3 | 598 |
| - | pho` | Attacker | 6 | 5 | 1 | 0 | 19 | 0/- | 211 | 14 | 8 | 0 | 0 | 12 | 2 | 564 |
| - | newut | Attacker | 13 | 3 | 1 | 1 | 24 | 0/- | 328 | 8 | 8 | 0 | 0 | 8 | 0 | 549 |
| - | -uh.PreDaToR- | Attacker | 17 | 0 | 6 | 0 | 13 | 0/- | 319 | 6 | 18 | 0 | 2 | 6 | 0 | 527 |
| - | localhero | Attacker | 11 | 1 | 2 | 0 | 14 | 0/- | 146 | 5 | 15 | 0 | 0 | 9 | 0 | 389 |
| - | -cide- | Attacker | 8 | 2 | 1 | 1 | 15 | 0/- | 127 | 7 | 6 | 0 | 0 | 6 | 1 | 384 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 31 | 34 | 41 | 0 | Bumpy connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 99 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.61x. Your grabs and running were a real strength, with 13 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.PreDaToR- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.57x. As an attacker, you kept pressure on the enemy base with 17 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 44%, which usually means the quiet team-work was helping the bigger plays happen. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.47x. Very strong flag running: you made 6 grabs count with 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.47x. Your attacking runs had purpose, with 8 grabs leading to 3 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.28x. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Your grabs and running were a real strength, with 8 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |