Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Feb 2026, 19:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 242 | 102 | 71 | 0 | 288 | 13.5 cm | 1.44 | 59% | 37% | 0:09 |
| -cide- | 173 | 89 | 93 | 0 | 293 | 46.0 cm | 0.96 | 49% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 17 | 5 | 2 | 1 | 5 kills | ||
| -cide- | 12 | 1 | 1 | 5 kills | |||
| -uh.StarzZz`- | 12 | 6 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:11 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:27, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 2-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 17 returns, and an MVP score of 565. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 19 pickups, 5 captures, 2 solos, 4 assists, 75 flag kills, 19 covers, 0 seals, 56 returns, 53 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 2 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 89 |
| 42 |
| 81 |
| 0 |
| 270 |
| - |
| 0.52 |
| 34% |
| 16% |
| 0:08 |
| Team Total | 504 | 233 | 245 | 0 | 851 | 29.7 cm | 0.95 | 49% | 28% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 195 | 84 | 62 | 0 | 325 | 46.0 cm | 1.35 | 58% | 26% | 0:10 |
| -uh.PreDaToR- | 191 | 104 | 80 | 0 | 283 | - | 1.30 | 57% | 37% | 0:08 |
| Broken_SoulFB | 114 | 57 | 91 | 0 | 253 | 58.3 cm | 0.63 | 39% | 25% | 0:07 |
| Team Total | 500 | 245 | 233 | 0 | 861 | 52.1 cm | 1.05 | 51% | 29% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 1 |
| 4 kills |
| Broken_Soul | 7 | 2 kills |
| Zo-^ | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 2 | 7 kills | ||||
| -cide- | 4 | 7 kills | ||||
| -uh.StarzZz`- | 4 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| Zo-^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 24/10 | 48 | 4 | 0 | 16 | 0 | 17 | 0 | 565 |
| - | -cide- | Defender | 0 | 0 | 1 | 0 | 0 | 17/2 | 96 | 2 | 1 | 16 | 0 | 16 | 0 | 500 |
| - | -uh.PreDaToR- | Attacker | 18 | 1 | 1 | 1 | 12 | 0/- | 100 | 1 | 4 | 7 | 0 | 8 | 1 | 417 |
| - | -cide- | Attacker | 21 | 0 | 2 | 0 | 11 | 0/- | 97 | 1 | 5 | 6 | 0 | 7 | 1 | 401 |
| - | Broken_Soul | Attacker | 13 | 2 | 0 | 1 | 6 | 0/- | 104 | 9 | 4 | 4 | 1 | 4 | 0 | 289 |
| - | Zo-^ | Attacker | 9 | 0 | 0 | 0 | 5 | 0/- | 55 | 2 | 5 | 4 | 0 | 4 | 1 | 267 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 12 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 54 | 62 | 66 | 0 | Sawtooth variation | |
| -uh.PreDaToR- | 30000 | - | - | 29 | 31 | 34 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.58x. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 102-71 with a 1.44 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.PreDaToR- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.47x. You were dangerous with the flag: 18 grabs led to 1 cap and 1 solo. You fought efficiently: 104-80 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Defender | Well played, this was a fantastic performance at 1.41x. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 84-62 with a 1.35 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.29x. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 42-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 13 grabs producing 2 caps and 1 solo. I think survival was your main issue: 57-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |