Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Jun 2026, 00:42
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 235 | 122 | 84 | 0 | 335 | 20.3 cm | 1.45 | 59% | 40% | 0:07 |
| newut | 167 | 102 | 86 | 0 | 306 | - | 1.19 | 54% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 21 | 8 | 7 | 3 | 5 kills | ||
| pho` | 17 | 8 | 3 | 2 | 5 kills | ||
| newut | 17 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:32 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:57, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 2 captures, 3 returns, and an MVP score of 499. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 41 grabs, 25 pickups, 6 captures, 1 solos, 6 assists, 59 flag kills, 27 covers, 0 seals, 34 returns, 31 mid returns, 3 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 52% accuracy and 162 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 111 |
| 52 |
| 91 |
| 0 |
| 197 |
| - |
| 0.57 |
| 36% |
| 30% |
| 0:07 |
| Team Total | 513 | 276 | 261 | 0 | 838 | 20.3 cm | 1.06 | 51% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 276 | 162 | 69 | 0 | 312 | - | 2.35 | 70% | 52% | 0:09 |
| -uh.StarzZz`- | 171 | 89 | 108 | 0 | 308 | 13.5 cm | 0.82 | 45% | 33% | 0:06 |
| {Black_Mage}` | 20 | 10 | 99 | 0 | 86 | - | 0.10 | 9% | 12% | 0:06 |
| Team Total | 467 | 261 | 276 | 0 | 706 | 13.5 cm | 0.95 | 49% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 2 |
| 4 kills |
| Gochmer | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 13 | 1 | 10 kills | |||
| pho` | 7 | 1 | 10 kills | |||
| newut | 2 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Gochmer | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 13 | 2 | 2 | 1 | 6 | 0/- | 355 | 7 | 4 | 3 | 0 | 3 | 0 | 499 |
| - | saxon | Defender | 0 | 2 | 0 | 0 | 0 | 15/2 | 16 | 5 | 15 | 11 | 0 | 11 | 0 | 492 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 20/7 | 0 | 0 | 4 | 11 | 0 | 11 | 2 | 453 |
| - | Gochmer | Attacker | 6 | 1 | 1 | 0 | 8 | 0/- | 137 | 2 | 1 | 4 | 0 | 5 | 0 | 308 |
| - | newut | Attacker | 9 | 1 | 1 | 0 | 10 | 0/- | 63 | 5 | 3 | 2 | 1 | 4 | 1 | 297 |
| - | {Black_Mage}` | Attacker | 12 | 0 | 2 | 0 | 0 | 0/- | 29 | 6 | 0 | 0 | 0 | 0 | 0 | 103 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 91 | 94 | 99 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection | |
| Gochmer | 30000 | 155 | - | 20 | 22 | 40 | 1 | Occasional lag spikes | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 35 | 38 | 42 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.03x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 162-69 with a 2.35 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.43x. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 122-84 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.29x. You carried real threat on attack, turning 13 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Gochmer | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. Your flag work was one of your best areas, with 6 grabs producing 1 cap. I think survival was your main issue: 52-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.40x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 12 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 10-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |