Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2026, 20:27
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 303 | 155 | 88 | 1 | 341 | - | 1.76 | 64% | 47% | 0:15 |
| Broken_Soul | 223 | 99 | 88 | 0 | 330 | 58.3 cm | 1.13 | 53% | 32% | 0:09 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 14 | 9 | 8 | 4 | 5 kills | ||
| Broken_Soul | 9 | 9 | 1 | 1 | 5 kills | ||
| chroot@tossy3 | 10 | 3 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 11-1 in favour of Red Team.
The opening breakthrough came at 2:09 when saxon scored for Red Team. Red Team created more scoring chances, converting 11 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:40, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 11-1.
saxon stood out as the main objective influence with 8 grabs, 5 captures, 7 returns, and an MVP score of 865. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 38 grabs, 17 pickups, 12 captures, 4 solos, 5 assists, 43 flag kills, 28 covers, 0 seals, 25 returns, 21 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 155 kills.
Banter read: saxon had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 526 |
| 254 |
| 176 |
| 1 |
| 671 |
| 58.3 cm |
| 1.44 |
| 59% |
| 39% |
| 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 193 | 95 | 127 | 0 | 309 | 36.0 cm | 0.75 | 43% | 34% | 0:06 |
| chroot@tossy3 | 166 | 81 | 127 | 0 | 295 | - | 0.64 | 39% | 29% | 0:06 |
| Team Total | 359 | 176 | 254 | 0 | 604 | 36.0 cm | 0.69 | 41% | 32% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 9 | 9 kills | ||||
| Broken_Soul | 2 | 9 kills | ||||
| chroot@tossy3 | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 8 | 5 | 2 | 1 | 9 | 0/- | 528 | 8 | 13 | 6 | 0 | 7 | 1 | 865 |
| - | Broken_Soul | Attacker | 20 | 6 | 2 | 3 | 3 | 0/- | 572 | 6 | 10 | 0 | 0 | 2 | 2 | 782 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 0 | 0 | 17 | 0/- | 2 | 1 | 1 | 9 | 0 | 10 | 1 | 386 |
| - | chroot@tossy3 | Defender | 2 | 0 | 1 | 0 | 0 | 14/3 | 98 | 2 | 4 | 6 | 0 | 6 | 0 | 348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 27 | 29 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You put together a top-level game here and finished at 2.10x. You carried real threat on attack, turning 8 grabs into 5 caps and 1 solo. You fought efficiently: 155-88 with a 1.76 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.85x. Your flag work was one of your best areas, with 20 grabs producing 6 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. You ran the flag well and gave your team end product: 1 cap from 8 grabs. I think survival was your main issue: 95-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| chroot@tossy3 | Stable | Defender | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your defensive timing was good: 6 mid returns cut off runs at important moments. I think survival was your main issue: 81-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |