Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2026, 20:15
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 198 | 93 | 90 | 0 | 348 | 20.3 cm | 1.03 | 51% | 27% | 0:08 |
| -uh.StarzZz`-FB | 192 | 105 | 89 | 0 | 330 | 13.5 cm | 1.18 | 54% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 14 | 3 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 15 | 3 | 1 | 4 kills | |||
| -uh.StarzZz`- | 14 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:35 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:21, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 5-6.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 2 captures, 19 returns, and an MVP score of 728. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 22 pickups, 11 captures, 2 solos, 12 assists, 72 flag kills, 33 covers, 0 seals, 50 returns, 47 mid returns, 3 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 166 |
| 93 |
| 105 |
| 0 |
| 315 |
| 46.0 cm |
| 0.89 |
| 47% |
| 30% |
| 0:07 |
| Team Total | 556 | 291 | 284 | 0 | 993 | 26.6 cm | 1.02 | 51% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 251 | 88 | 110 | 0 | 365 | 36.0 cm | 0.80 | 44% | 28% | 0:06 |
| newut | 234 | 112 | 89 | 0 | 310 | - | 1.26 | 56% | 36% | 0:08 |
| chroot@tossy3 | 165 | 84 | 92 | 0 | 303 | - | 0.91 | 48% | 29% | 0:08 |
| Team Total | 650 | 284 | 291 | 0 | 978 | 36.0 cm | 0.98 | 49% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 3 kills |
| chroot@tossy3 | 11 | 4 | 3 kills |
| -cide- | 15 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| chroot@tossy3 | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 2 | 0 | 0 | 22/12 | 135 | 5 | 5 | 18 | 0 | 19 | 1 | 728 |
| - | newut | Attacker | 13 | 4 | 2 | 0 | 10 | 0/- | 343 | 6 | 9 | 6 | 0 | 6 | 0 | 655 |
| - | -uh.StarzZz`- | Attacker | 24 | 2 | 2 | 2 | 7 | 0/- | 397 | 1 | 3 | 1 | 0 | 1 | 1 | 578 |
| - | chroot@tossy3 | Attacker | 10 | 0 | 5 | 0 | 9 | 0/- | 122 | 3 | 5 | 8 | 0 | 8 | 0 | 445 |
| - | PeRcH72 | Defender | 0 | 1 | 1 | 0 | 0 | 15/- | 1 | 3 | 4 | 11 | 0 | 12 | 1 | 404 |
| - | -cide- | Attacker | 14 | 2 | 0 | 0 | 9 | 0/- | 102 | 4 | 7 | 3 | 0 | 4 | 0 | 340 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 32 | 0 | Bumpy connection | |
| PeRcH72 | 20000 | - | - | 18 | 18 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 24 | 25 | 26 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.73x. You helped keep the score under control with 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. You ran the flag well and gave your team end product: 4 caps from 13 grabs. You fought efficiently: 112-89 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.35x. Very strong flag running: you made 24 grabs count with 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| chroot@tossy3 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You were active on attack with 10 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 14 grabs became 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |