Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 18:04
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 257 | 131 | 104 | 0 | 400 | - | 1.26 | 56% | 33% | 0:12 | |
| 254 | 104 | 119 | 0 | 339 | 58.3 cm | 0.87 | 47% | 32% | 0:05 | |
| Team Total | 511 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 68 | ||
| 51 | ||
| 53 |
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 64 | ||
| 43 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 6 | 2 | 1 | 5 kills | |||
| 15 | 5 | 2 | 5 | 5 kills | |||
| 16 | 10 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 2:20 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:52, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 5-8.
-cide- stood out as the main objective influence with 14 grabs, 6 captures, 14 returns, and an MVP score of 1129. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 19 pickups, 13 captures, 3 solos, 5 assists, 61 flag kills, 32 covers, 0 seals, 42 returns, 35 mid returns, 7 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 34% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 235 |
| 223 |
| 0 |
| 739 |
| 58.3 cm |
| 1.05 |
| 51% |
| 32% |
| 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 336 | 125 | 114 | 0 | 364 | 46.0 cm | 1.10 | 52% | 34% | 0:06 | |
| 238 | 98 | 121 | 0 | 333 | 13.5 cm | 0.81 | 45% | 29% | 0:05 | |
| Team Total | 574 | 223 | 235 | 0 | 697 | 29.7 cm | 0.95 | 49% | 32% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 8 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 5 | 8 kills | |||||
| 2 | 7 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 14 | 6 | 1 | 0 | 17 | 0/- | 558 | 9 | 10 | 13 | 0 | 14 | 2 | 1129 | |
| -🇬🇧 | Attacker | 12 | 2 | 3 | 1 | 14 | 0/- | 242 | 3 | 8 | 7 | 0 | 10 | 2 | 730 | |
| -🇬🇧 | Attacker | 14 | 3 | 0 | 1 | 15 | 0/- | 202 | 5 | 5 | 10 | 0 | 12 | 3 | 700 | |
| -🇬🇧 | Attacker | 15 | 2 | 1 | 1 | 15 | 0/- | 298 | 2 | 9 | 5 | 0 | 6 | 0 | 617 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 20 | 25 | 101 | 1 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 12 | 15 | 19 | 0 | Rhythmic fluctuation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.14x. Excellent flag running from you: 14 grabs became 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.49x. Very strong flag running: you made 15 grabs count with 2 caps and 1 solo. You fought efficiently: 131-104 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.38x. Excellent flag running from you: 12 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |