Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2026, 20:28
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 215 | 82 | 91 | 0 | 230 | 46.0 cm | 0.90 | 47% | 36% | 0:07 |
| -uh.StarzZz`-FB | 214 | 88 | 92 | 0 | 259 | 13.5 cm | 0.96 | 49% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 15 | 7 | 2 | 1 | 5 kills | ||
| -cide- | 14 | 3 | 3 kills | ||||
| chroot@tossy3 | 6 | 5 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 0:39 when chroot@tossy3 scored for Blue Team. Red Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:14, with PeRcH72 finishing for Red Team. That score set the closing shape of the match at 8-4.
-cide- stood out as the main objective influence with 9 grabs, 5 captures, 9 returns, and an MVP score of 719. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 34 pickups, 12 captures, 2 solos, 9 assists, 87 flag kills, 45 covers, 0 seals, 52 returns, 47 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| PeRcH72 | 213 | 71 | 93 | 0 | 266 | 20.3 cm | 0.76 | 43% | 27% | 0:07 |
| Team Total | 642 | 241 | 276 | 0 | 755 | 26.6 cm | 0.87 | 47% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 252 | 114 | 69 | 0 | 282 | - | 1.65 | 62% | 40% | 0:09 |
| _-=Pr3dazZz=- | 186 | 88 | 97 | 0 | 259 | 36.0 cm | 0.91 | 48% | 34% | 0:06 |
| chroot@tossy3 | 183 | 74 | 75 | 0 | 228 | - | 0.99 | 50% | 33% | 0:08 |
| Team Total | 621 | 276 | 241 | 0 | 769 | 36.0 cm | 1.15 | 53% | 36% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| PeRcH72 | 10 | 2 | 3 kills |
| -uh.StarzZz`- | 16 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 1 | 10 kills | |||
| -cide- | 2 | 8 kills | ||||
| chroot@tossy3 | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 9 | 5 | 2 | 0 | 9 | 0/- | 375 | 16 | 10 | 9 | 0 | 9 | 1 | 719 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 6 | 0 | 9 | 0/- | 303 | 6 | 12 | 5 | 0 | 6 | 1 | 633 |
| - | newut | Attacker | 19 | 2 | 0 | 1 | 15 | 0/- | 232 | 2 | 11 | 7 | 0 | 8 | 2 | 620 |
| - | PeRcH72 | Defender | 1 | 2 | 0 | 0 | 0 | 23/11 | 122 | 3 | 2 | 15 | 0 | 16 | 0 | 590 |
| - | chroot@tossy3 | Attacker | 16 | 2 | 0 | 1 | 13 | 0/- | 164 | 2 | 6 | 4 | 0 | 4 | 1 | 427 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 1 | 0 | 0 | 18/1 | 3 | 5 | 4 | 7 | 0 | 9 | 0 | 381 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| PeRcH72 | 20000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 24 | 25 | 26 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.70x. Your attacking runs had purpose, with 19 grabs leading to 2 caps and 1 solo. You fought efficiently: 114-69 with a 1.65 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.67x. Your attacking runs had purpose, with 9 grabs leading to 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. Your defensive timing was good: 15 mid returns cut off runs at important moments. I think survival was your main issue: 71-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.47x rating shows it. Your attacking play was strong, especially because you turned 20 grabs into 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| chroot@tossy3 | Godlike | Attacker | Well played, this was a fantastic performance at 1.35x. Very strong flag running: you made 16 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You helped keep the score under control with 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |