Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 19:48
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 283 | 115 | 100 | 0 | 305 | - | 1.15 | 53% | 38% | 0:06 |
| Stealth | 192 | 61 | 107 | 0 | 289 | 82.4 cm | 0.57 | 36% | 22% | 0:06 |
| tono |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 6 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 16 | 8 | 4 | 4 kills | |||
| tono | 14 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-ThornsV2_Small][3v3 between Red and Blue Team, ending 7-13 in favour of Blue Team.
The opening breakthrough came at 0:57 when -uh.PreDaToR- scored for Red Team. Blue Team created more scoring chances, converting 13 of the 20 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with tono finishing for Red Team on a solo run. That score set the closing shape of the match at 7-13.
-uh.Pr3DazZz stood out as the main objective influence with 11 grabs, 5 captures, 15 returns, and an MVP score of 1111. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 34 pickups, 20 captures, 12 solos, 8 assists, 92 flag kills, 70 covers, 0 seals, 58 returns, 45 mid returns, 13 clutch returns, and 1 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 41% accuracy and 119 kills.
Banter read: -uh.Pr3DazZz did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: Zo-^ logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 176 |
| 83 |
| 83 |
| 0 |
| 344 |
| 19.6 cm |
| 1.00 |
| 50% |
| 26% |
| 0:08 |
| Team Total | 651 | 259 | 290 | 0 | 938 | 51.0 cm | 0.89 | 47% | 28% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 400 | 119 | 93 | 0 | 291 | - | 1.28 | 56% | 41% | 0:07 |
| -uh.StarzZz`- | 298 | 97 | 82 | 0 | 276 | 13.5 cm | 1.18 | 54% | 38% | 0:15 |
| Zo-^FB | 184 | 74 | 84 | 0 | 300 | - | 0.88 | 47% | 27% | 0:07 |
| Team Total | 882 | 290 | 259 | 0 | 867 | 13.5 cm | 1.12 | 53% | 34% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 11 |
| 2 |
| 1 |
| 5 kills |
| Zo-^ | 14 | 1 | 4 kills |
| Stealth | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 9 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| -uh.PreDaToR- | 4 kills | |||||
| Zo-^ | 4 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Attacker | 11 | 5 | 2 | 5 | 27 | 0/- | 531 | 6 | 25 | 11 | 0 | 15 | 2 | 1111 |
| - | -uh.StarzZz`- | Attacker | 18 | 7 | 0 | 3 | 11 | 0/- | 628 | 5 | 15 | 6 | 0 | 8 | 4 | 1091 |
| - | -uh.PreDaToR- | Attacker | 12 | 2 | 3 | 1 | 22 | 0/- | 329 | 3 | 4 | 10 | 0 | 14 | 2 | 790 |
| - | Stealth | Attacker | 15 | 3 | 1 | 1 | 11 | 0/- | 177 | 11 | 3 | 8 | 0 | 9 | 2 | 551 |
| - | Zo-^ | Attacker | 12 | 1 | 2 | 1 | 10 | 0/- | 141 | 5 | 13 | 5 | 1 | 7 | 2 | 540 |
| - | tono | Attacker | 10 | 2 | 0 | 1 | 11 | 0/- | 193 | 4 | 10 | 5 | 0 | 5 | 1 | 510 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | 20000 | - | - | 49 | 50 | 51 | 0 | Good connection | |
| -uh.PreDaToR- | 20000 | - | - | 29 | 33 | 37 | 0 | Rhythmic fluctuation | |
| tono | 25000 | 250 | 144Hz | 77 | 81 | 99 | 1 | Occasional lag spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 37 | 41 | 0 | Variable ping | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 14 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Attacker | You played a really good game here and your 2.49x rating shows it. Your attacking play was strong, especially because you turned 11 grabs into 5 caps and 5 solos. You fought efficiently: 119-93 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.91x. You gave the enemy defence problems and backed it up with 7 caps and 3 solos from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.PreDaToR- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.74x. Excellent flag running from you: 12 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.42x. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 61-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.32x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| tono | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. Your grabs and running were a real strength, with 10 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |