29 Jun 2026, 01:46
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 398 | 163 | 71 | 0 | 353 | - | 2.30 | 70% | 49% | 0:09 |
| -uh.StarzZz`- | 280 | 110 | 90 | 0 | 294 | 13.5 cm | 1.22 | 55% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 24 | 10 | 6 | 3 | 5 kills | ||
| -uh.StarzZz`- | 20 | 7 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 8 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-4 in favour of Red Team.
The opening breakthrough came at 0:32 when saxon scored for Red Team. Red Team created more scoring chances, converting 12 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:06, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 12-4.
saxon stood out as the main objective influence with 0 grabs, 4 captures, 26 returns, and an MVP score of 995. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 83 grabs, 27 pickups, 16 captures, 7 solos, 10 assists, 94 flag kills, 40 covers, 0 seals, 67 returns, 58 mid returns, 9 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 163 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 121 |
| 15 |
| 100 |
| 0 |
| 115 |
| - |
| 0.15 |
| 13% |
| 15% |
| 0:06 |
| Team Total | 799 | 288 | 261 | 0 | 762 | 13.5 cm | 1.10 | 52% | 39% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 254 | 92 | 92 | 0 | 346 | 36.0 cm | 1.00 | 50% | 30% | 0:07 |
| Red0ne_- | 201 | 80 | 100 | 0 | 306 | - | 0.80 | 44% | 27% | 0:06 |
| Gochmer | 163 | 89 | 96 | 0 | 223 | - | 0.93 | 48% | 40% | 0:06 |
| Team Total | 618 | 261 | 288 | 0 | 875 | 36.0 cm | 0.91 | 48% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 1 |
| 4 kills |
| Red0ne_- | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 12 | 1 | 10 kills | |||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| Gochmer | 1 | 5 kills | ||||
| Red0ne_- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 4 | 0 | 0 | 0 | 33/15 | 110 | 5 | 15 | 24 | 0 | 26 | 2 | 995 |
| - | -uh.StarzZz`- | Attacker | 26 | 7 | 3 | 3 | 10 | 0/- | 570 | 7 | 11 | 6 | 0 | 9 | 2 | 981 |
| - | {Black_Mage}` | Attacker | 17 | 1 | 7 | 0 | 2 | 0/- | 520 | 6 | 0 | 0 | 0 | 1 | 2 | 724 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 1 | 0 | 21/- | 100 | 5 | 5 | 13 | 0 | 15 | 2 | 622 |
| - | Red0ne_- | Attacker | 13 | 2 | 0 | 2 | 19 | 0/- | 200 | 3 | 3 | 9 | 0 | 10 | 1 | 555 |
| - | Gochmer | Attacker | 25 | 1 | 0 | 1 | 9 | 0/- | 100 | 1 | 6 | 6 | 0 | 6 | 0 | 391 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 32 | 36 | 0 | Sawtooth variation | |
| saxon | 30000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Red0ne_- | 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 20 | 20 | 20 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 21 | 22 | 30 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You played a really good game here and your 2.45x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 24 mid returns and 2 clutch returns. You fought efficiently: 163-71 with a 2.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.96x. Excellent flag running from you: 26 grabs became 7 caps and 3 solos. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.60x. Your attacking play was strong, especially because you turned 17 grabs into 1 cap. I think survival was your main issue: 15-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Red0ne_- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.42x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Gochmer | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.22x rating. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 25 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |