Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jul 2026, 21:15
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 524 | 111 | 110 | 0 | 303 | 36.0 cm | 1.01 | 50% | 37% | 0:11 | |
| 382 | 112 | 98 | 0 | 327 | 82.4 cm | 1.14 | 53% | 35% | 0:08 | |
| Team Total | 906 | 223 | 208 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 6 | 5 | 1 | 5 kills | |||
| 12 | 9 | 1 | 1 | 5 kills | |||
| 17 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 6-18 in favour of Blue Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 18 of the 24 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:41, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 6-18.
-uh.StarzZz`- stood out as the main objective influence with 40 grabs, 13 captures, 24 returns, and an MVP score of 2500. _-=Pr3dazZz=- made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 125 grabs, 46 pickups, 24 captures, 4 solos, 11 assists, 147 flag kills, 43 covers, 0 seals, 100 returns, 54 mid returns, 46 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 134 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 14 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 630 |
| 59.2 cm |
| 1.07 |
| 52% |
| 36% |
| 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 625 | 134 | 105 | 0 | 360 | 13.5 cm | 1.28 | 56% | 39% | 0:07 | |
| 396 | 74 | 118 | 0 | 253 | 58.3 cm | 0.63 | 39% | 29% | 0:06 | |
| Team Total | 1021 | 208 | 223 | 0 | 613 | 35.9 cm | 0.93 | 48% | 35% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 40 | 13 | 3 | 2 | 40 | 0/- | 1530 | 14 | 15 | 12 | 0 | 24 | 12 | 2500 | |
| -🇬🇧 | Attacker | 40 | 6 | 0 | 2 | 45 | 0/- | 476 | 12 | 2 | 16 | 0 | 27 | 14 | 1555 | |
| -🇬🇧 | Attacker | 31 | 5 | 7 | 0 | 25 | 0/- | 270 | 15 | 9 | 10 | 0 | 23 | 13 | 1372 | |
| -🇵🇹 | Attacker | 14 | 0 | 1 | 0 | 37 | 0/- | 124 | 5 | 17 | 16 | 0 | 26 | 7 | 883 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 38 | 39 | 39 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 20000 | - | - | 14 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.74x. You ran the flag well and gave your team end product: 13 caps and 2 solos from 40 grabs. You fought efficiently: 134-105 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.08x. Your attacking runs had purpose, with 40 grabs leading to 6 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.80x. You carried real threat on attack, turning 31 grabs into 5 caps. I think survival was your main issue: 74-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.57x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |