Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Feb 2026, 22:58
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 225 | 100 | 74 | 0 | 304 | - | 1.35 | 57% | 36% | 0:08 |
| -uh.StarzZz`- | 161 | 89 | 105 | 0 | 267 | 13.5 cm | 0.85 | 46% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 6 | 4 | 2 | 1 | 5 kills | ||
| pho` | 17 | 5 | 1 | 4 kills | |||
| brash- | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-0 in favour of Red Team.
The opening breakthrough came at 8:29 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established.
Zo-^ stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 463. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 51 grabs, 15 pickups, 1 captures, 0 solos, 1 assists, 65 flag kills, 17 covers, 0 seals, 50 returns, 45 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 100 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: tono logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 117 |
| 81 |
| 59 |
| 0 |
| 340 |
| 19.6 cm |
| 1.37 |
| 58% |
| 24% |
| 0:11 |
| Team Total | 503 | 270 | 238 | 0 | 911 | 16.6 cm | 1.13 | 53% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 218 | 100 | 84 | 0 | 256 | 20.3 cm | 1.19 | 54% | 39% | 0:07 |
| brash-FB | 156 | 92 | 86 | 0 | 300 | - | 1.07 | 52% | 32% | 0:07 |
| Stealth | 60 | 46 | 100 | 0 | 244 | 82.4 cm | 0.46 | 32% | 19% | 0:06 |
| Team Total | 434 | 238 | 270 | 0 | 800 | 51.3 cm | 0.88 | 47% | 30% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 8 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 12 | 5 | 3 kills |
| Stealth | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 1 | 10 kills | |||
| pho` | 3 | 7 kills | ||||
| brash- | 3 | 6 kills | ||||
| Zo-^ | 3 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Stealth | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 0 | 0 | 1 | 0 | 0 | 18/6 | 0 | 2 | 5 | 15 | 0 | 17 | 1 | 463 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 18/5 | 0 | 2 | 3 | 15 | 0 | 16 | 1 | 457 |
| - | -uh.StarzZz`- | Attacker | 21 | 1 | 0 | 0 | 9 | 0/- | 100 | 5 | 0 | 1 | 0 | 3 | 2 | 363 |
| - | brash- | Attacker | 12 | 0 | 0 | 0 | 12 | 0/- | 0 | 3 | 5 | 7 | 0 | 7 | 0 | 279 |
| - | tono | Attacker | 5 | 0 | 0 | 0 | 6 | 0/- | 0 | 0 | 4 | 5 | 1 | 5 | 1 | 215 |
| - | Stealth | Attacker | 12 | 0 | 0 | 0 | 2 | 0/- | 0 | 3 | 0 | 2 | 0 | 2 | 0 | 124 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 32 | 33 | 35 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 68 | 77 | 95 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 29 | 0 | Minor variation | |
| Stealth | 20000 | - | - | 49 | 50 | 51 | 0 | Good connection | |
| brash- | 20000 | - | - | 26 | 29 | 32 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.05x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 100-74 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.35x. You helped keep the score under control with 15 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. You looked dangerous whenever you got the flag, and 21 grabs led to 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| brash- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| tono | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 81-59 with a 1.37 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Stealth | Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 46-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |