Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jan 2026, 21:12
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 257 | 106 | 81 | 0 | 276 | - | 1.31 | 57% | 38% | 0:09 |
| -cide- | 223 | 98 | 93 | 0 | 298 | 46.0 cm | 1.05 | 51% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 11 | 5 | 1 | 4 kills | |||
| localhero | 21 | 3 | 3 kills | ||||
| -uh.PreDaToR- | 4 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:20 when localhero scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 3 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:54, with -cide- finishing for Blue Team. That score set the closing shape of the match at 4-5.
-cide- stood out as the main objective influence with 18 grabs, 3 captures, 7 returns, and an MVP score of 480. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 23 pickups, 9 captures, 5 solos, 4 assists, 89 flag kills, 29 covers, 21 seals, 66 returns, 0 mid returns, 6 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 38% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Neddy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 91 |
| 84 |
| 0 |
| 344 |
| - |
| 1.08 |
| 52% |
| 26% |
| 0:09 |
| Team Total | 669 | 295 | 258 | 0 | 918 | 46.0 cm | 1.14 | 53% | 32% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 272 | 103 | 98 | 0 | 298 | 13.5 cm | 1.05 | 51% | 35% | 0:07 |
| -uh.PreDaToR- | 200 | 74 | 101 | 0 | 240 | - | 0.73 | 42% | 33% | 0:15 |
| -cide- | 183 | 81 | 96 | 0 | 260 | 46.0 cm | 0.84 | 46% | 31% | 0:08 |
| Team Total | 655 | 258 | 295 | 0 | 798 | 29.7 cm | 0.87 | 47% | 32% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 kills |
| -cide- | 12 | 2 | 3 kills |
| -uh.StarzZz`- | 15 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 | 7 kills | ||||
| localhero | 6 | 7 kills | ||||
| -uh.PreDaToR- | 1 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 18 | 3 | 1 | 1 | 12 | 0/- | 221 | 6 | 4 | 0 | 0 | 7 | 2 | 480 |
| - | -cide- | Attacker | 24 | 3 | 0 | 2 | 7 | 0/- | 300 | 5 | 3 | 0 | 0 | 4 | 0 | 456 |
| - | -uh.PreDaToR- | Attacker | 14 | 2 | 1 | 2 | 12 | 0/- | 200 | 4 | 7 | 0 | 0 | 7 | 2 | 452 |
| - | localhero | Defender | 1 | 1 | 1 | 0 | 0 | 22/4 | 67 | 1 | 4 | 0 | 0 | 17 | 2 | 404 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 23/9 | 0 | 4 | 5 | 0 | 0 | 21 | 0 | 380 |
| - | Neddy | Attacker | 17 | 0 | 1 | 0 | 13 | 0/- | 113 | 3 | 6 | 0 | 1 | 10 | 0 | 302 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 30000 | - | - | 43 | 43 | 44 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 26 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 30 | 32 | 34 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.50x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 106-81 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.50x rating shows it. You ran the flag well and gave your team end product: 3 caps and 1 solo from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.PreDaToR- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.35x. Your attacking play was strong, especially because you turned 14 grabs into 2 caps and 2 solos. I think survival was your main issue: 74-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.33x. You were active in the flag room: 23 defensive flag kills and 21 returns show repeated stops. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.28x. Your attacking play was strong, especially because you turned 24 grabs into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Neddy | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.12x. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |