Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Mar 2026, 23:56
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 271 | 102 | 92 | 0 | 277 | - | 1.11 | 53% | 37% | 0:07 |
| brash-FB | 225 | 107 | 79 | 0 | 279 | - | 1.35 | 58% | 39% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 17 | 3 | 3 kills | ||||
| brash- | 13 | 3 | 2 | 2 | 5 kills | ||
| ownage | 16 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 0:38 when ownage scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:54, with localhero finishing for Red Team. That score set the closing shape of the match at 9-2.
ownage stood out as the main objective influence with 11 grabs, 4 captures, 3 returns, and an MVP score of 697. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 44 pickups, 11 captures, 1 solos, 11 assists, 88 flag kills, 37 covers, 0 seals, 43 returns, 39 mid returns, 4 clutch returns, and 1 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 54% accuracy and 99 kills.
Banter read: ownage had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: brash- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| ownage |
| 212 |
| 99 |
| 69 |
| 2 |
| 190 |
| - |
| 1.43 |
| 58% |
| 54% |
| 0:09 |
| Team Total | 708 | 308 | 240 | 2 | 746 | - | 1.28 | 56% | 42% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 202 | 103 | 84 | 0 | 289 | - | 1.23 | 55% | 36% | 0:07 |
| Broken_Soul | 181 | 53 | 123 | 0 | 199 | 58.3 cm | 0.43 | 30% | 27% | 0:05 |
| -uh.StarzZz`- | 151 | 84 | 101 | 0 | 266 | 13.5 cm | 0.83 | 45% | 33% | 0:06 |
| Team Total | 534 | 240 | 308 | 0 | 754 | 35.9 cm | 0.78 | 44% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| newut | 15 | 7 | 1 | 4 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 8 kills | ||||
| brash- | 4 | 7 kills | ||||
| ownage | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 11 | 4 | 4 | 1 | 4 | 0/- | 487 | 20 | 15 | 2 | 0 | 3 | 0 | 697 |
| - | localhero | Defender | 0 | 4 | 0 | 0 | 0 | 22/6 | 5 | 5 | 5 | 14 | 0 | 14 | 3 | 638 |
| - | brash- | Attacker | 22 | 1 | 6 | 0 | 11 | 0/- | 408 | 3 | 6 | 1 | 1 | 3 | 0 | 637 |
| - | newut | Attacker | 9 | 1 | 1 | 0 | 16 | 0/- | 149 | 9 | 4 | 8 | 0 | 8 | 0 | 429 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 22/5 | 0 | 3 | 1 | 12 | 0 | 13 | 1 | 395 |
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 0 | 0 | 13 | 0/- | 51 | 4 | 6 | 2 | 0 | 2 | 0 | 253 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 20000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| ownage | 20000 | - | - | 106 | 109 | 141 | 1 | Occasional lag spikes | |
| brash- | 20000 | - | - | 28 | 29 | 31 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You played a really good game here and your 1.75x rating shows it. Your defensive timing was good: 14 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| brash- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.60x. Your grabs and running were a real strength, with 22 grabs turning into 1 cap. You fought efficiently: 107-79 with a 1.35 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| ownage | Godlike | Attacker | Well played, this was a fantastic performance at 1.54x. Your attacking runs had purpose, with 11 grabs leading to 4 caps and 1 solo. You fought efficiently: 99-69 with a 1.43 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You ran the flag well and gave your team end product: 1 cap from 9 grabs. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Defender | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You helped keep the score under control with 12 mid returns and 1 clutch return. I think survival was your main issue: 53-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You ran the flag well and gave your team end product: 1 cap from 14 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |