20 Jan 2026, 00:47
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 117 | 131 | 0 | 361 | 58.3 cm | 0.89 | 47% | 33% | 0:05 | |
| 205 | 78 | 117 | 0 | 375 | 46.0 cm | 0.67 | 40% | 21% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 64 | ||
| 42 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 107 | ||
| 97 | ||
| 24 | ||
| 20 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 15 | 1 | 13 | 5 kills | |||
| 10 | 2 | 1 | 1 | 5 kills | |||
| 25 | 3 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-16 in favour of Blue Team.
The opening breakthrough came at 0:18 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 16 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 9:47, with {Black_Mage}` finishing for Blue Team. That score set the closing shape of the match at 4-16.
pho` stood out as the main objective influence with 20 grabs, 8 captures, 14 returns, and an MVP score of 1656. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 55 grabs, 37 pickups, 20 captures, 10 solos, 8 assists, 71 flag kills, 57 covers, 0 seals, 34 returns, 24 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 49% accuracy and 204 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 513 |
| 195 |
| 248 |
| 0 |
| 736 |
| 52.1 cm |
| 0.79 |
| 44% |
| 27% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 544 | 204 | 95 | 0 | 427 | 20.3 cm | 2.15 | 68% | 49% | 0:06 | |
| 208 | 44 | 100 | 0 | 180 | - | 0.44 | 31% | 24% | 0:06 | |
| Team Total | 752 | 248 | 195 | 0 | 607 | 20.3 cm | 1.27 | 56% | 42% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 13 | 1 | 1 | 16 kills | |||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 8 | 5 | 5 | 25 | 0/- | 1125 | 10 | 19 | 10 | 0 | 14 | 4 | 1656 | |
| -🇬🇧 | Attacker | 15 | 3 | 0 | 2 | 25 | 0/- | 300 | 7 | 11 | 12 | 0 | 13 | 2 | 826 | |
| -🇧🇪 | Attacker | 13 | 8 | 2 | 2 | 6 | 0/- | 475 | 13 | 18 | 2 | 0 | 3 | 1 | 796 | |
| -🇳🇱 | Attacker | 7 | 1 | 1 | 1 | 15 | 0/- | 100 | 7 | 9 | 0 | 0 | 4 | 3 | 439 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 29 | 30 | 32 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 25 | 28 | 29 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 24 | 30 | 33 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.76x. Excellent flag running from you: 20 grabs became 8 caps and 5 solos. You fought efficiently: 204-95 with a 2.15 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.90x. You carried real threat on attack, turning 13 grabs into 8 caps and 2 solos. I think survival was your main issue: 44-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. You carried real threat on attack, turning 15 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap and 1 solo from 7 grabs. I think survival was your main issue: 78-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
