Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2025, 23:13
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 224 | 112 | 96 | 0 | 333 | - | 1.17 | 54% | 39% | 0:06 |
| newut | 214 | 108 | 84 | 0 | 298 | - | 1.29 | 56% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 2 | 1 | 4 kills | |||
| newut | 18 | 7 | 1 | 4 kills | |||
| -cide- | 14 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 0:44 when ownage scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:08, with newut finishing for Red Team. That score set the closing shape of the match at 3-2.
ownage stood out as the main objective influence with 13 grabs, 2 captures, 9 returns, and an MVP score of 573. (FT)mjølner made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 22 pickups, 5 captures, 0 solos, 7 assists, 73 flag kills, 26 covers, 0 seals, 51 returns, 48 mid returns, 3 clutch returns, and 2 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 40% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 193 |
| 67 |
| 99 |
| 0 |
| 235 |
| 58.3 cm |
| 0.68 |
| 40% |
| 29% |
| 0:06 |
| Team Total | 631 | 287 | 279 | 0 | 866 | 58.3 cm | 1.03 | 51% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 171 | 86 | 91 | 0 | 256 | 36.0 cm | 0.95 | 49% | 36% | 0:07 |
| -cide- | 153 | 103 | 98 | 0 | 259 | 46.0 cm | 1.05 | 51% | 40% | 0:06 |
| (FT)mjølner | 140 | 90 | 98 | 0 | 293 | - | 0.92 | 48% | 31% | 0:06 |
| Team Total | 464 | 279 | 287 | 0 | 808 | 41.0 cm | 0.97 | 49% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 2 |
| 4 kills |
| (FT)mjølner | 10 | 4 | 1 | 4 kills |
| Broken_Soul | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| newut | 1 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| ownage | 3 | 5 kills | ||||
| (FT)mjølner | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 13 | 2 | 1 | 0 | 15 | 0/- | 208 | 3 | 5 | 8 | 0 | 9 | 1 | 573 |
| - | newut | Attacker | 7 | 1 | 1 | 0 | 14 | 0/- | 67 | 3 | 6 | 10 | 0 | 11 | 1 | 478 |
| - | Broken_Soul | Defender | 1 | 0 | 2 | 0 | 0 | 18/8 | 25 | 2 | 5 | 13 | 0 | 13 | 0 | 456 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 15/1 | 0 | 2 | 3 | 9 | 0 | 9 | 0 | 314 |
| - | (FT)mjølner | Attacker | 14 | 2 | 0 | 0 | 4 | 0/- | 121 | 7 | 4 | 3 | 1 | 4 | 1 | 310 |
| - | -cide- | Attacker | 21 | 0 | 2 | 0 | 7 | 0/- | 79 | 5 | 3 | 5 | 1 | 5 | 0 | 290 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 99 | 0 | Minor variation | |
| ownage | 30000 | - | - | 110 | 112 | 114 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 10 | 0 | Good connection | |
| (FT)mjølner | 30000 | - | - | 30 | 31 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Great game, this was a really strong performance from you at 1.55x. You carried real threat on attack, turning 13 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.44x. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. You fought efficiently: 108-84 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.35x. You helped keep the score under control with 13 mid returns. I think survival was your main issue: 67-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| (FT)mjølner | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 2 caps from 14 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |