7 Feb 2026, 23:06
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 322 | 95 | 90 | 1 | 240 | 46.0 cm | 1.06 | 51% | 40% | 0:07 |
| JugzZz | 191 | 74 | 85 | 0 | 221 | - | 0.87 | 47% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 18 | 1 | 3 kills | ||||
| -cide- | 9 | 6 | 1 | 5 kills | |||
| -uh.StarzZz`- | 12 | 5 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-12 in favour of Blue Team.
The opening breakthrough came at 1:18 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:47, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 8-12.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 5 captures, 6 returns, and an MVP score of 763. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 44 pickups, 20 captures, 8 solos, 17 assists, 105 flag kills, 51 covers, 7 seals, 61 returns, 1 mid returns, 12 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 54 |
| 84 |
| 4 |
| 208 |
| - |
| 0.64 |
| 38% |
| 26% |
| 0:07 |
| Team Total | 680 | 223 | 259 | 5 | 669 | 46.0 cm | 0.86 | 46% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 268 | 87 | 84 | 0 | 214 | 13.5 cm | 1.04 | 51% | 42% | 0:07 |
| -cide- | 250 | 87 | 71 | 0 | 272 | 46.0 cm | 1.23 | 55% | 32% | 0:09 |
| _-=Pr3dazZz=- | 242 | 85 | 68 | 2 | 209 | 36.0 cm | 1.25 | 55% | 41% | 0:09 |
| Team Total | 760 | 259 | 223 | 2 | 695 | 31.8 cm | 1.16 | 54% | 38% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 2 |
| 3 kills |
| JugzZz | 13 | 4 | 1 | 4 kills |
| Zo-^ | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 13 kills | |||
| -cide- | 2 | 1 | 10 kills | |||
| -uh.StarzZz`- | 2 | 9 kills | ||||
| -cide- | 1 | 9 kills | ||||
| JugzZz | 4 kills | |||||
| Zo-^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 23 | 5 | 4 | 4 | 15 | 0/- | 507 | 8 | 10 | 0 | 2 | 6 | 3 | 763 |
| - | -cide- | Attacker | 19 | 3 | 4 | 1 | 15 | 0/- | 465 | 9 | 12 | 0 | 0 | 8 | 1 | 742 |
| - | Zo-^ | Attacker | 10 | 2 | 5 | 1 | 9 | 0/- | 454 | 4 | 4 | 0 | 0 | 4 | 1 | 580 |
| - |
| Attacker |
| 5 |
| 4 |
| 0 |
| 1 |
| 19 |
| 0/- |
| 227 |
| 5 |
| 6 |
| 0 |
| 0 |
| 13 |
| 2 |
| 549 |
| - | JugzZz | Attacker | 20 | 3 | 3 | 1 | 13 | 0/- | 252 | 10 | 9 | 0 | 0 | 5 | 2 | 519 |
| - | -cide- | Attacker | 5 | 3 | 1 | 0 | 34 | 0/- | 94 | 8 | 10 | 1 | 1 | 25 | 3 | 471 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 49 | 51 | 53 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 28 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.73x. Your flag work was one of your best areas, with 23 grabs producing 5 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. Your grabs and running were a real strength, with 5 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.69x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 19 grabs. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. You ran the flag well and gave your team end product: 2 caps and 1 solo from 10 grabs. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.40x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 5 grabs. You fought efficiently: 85-68 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.36x. Excellent flag running from you: 20 grabs became 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |