4 Aug 2025, 20:34
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 270 | 114 | 78 | 0 | 337 | 36.0 cm | 1.46 | 59% | 36% | 0:08 |
| -cide- | 183 | 80 | 92 | 0 | 278 | 46.0 cm | 0.87 | 47% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 5 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 15 | 5 | 2 | 4 kills | |||
| newut | 16 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 1:57 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:17, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-1.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 3 captures, 21 returns, and an MVP score of 681. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 32 pickups, 7 captures, 1 solos, 8 assists, 86 flag kills, 26 covers, 0 seals, 54 returns, 49 mid returns, 5 clutch returns, and 1 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 70 |
| 93 |
| 0 |
| 240 |
| 58.3 cm |
| 0.75 |
| 43% |
| 32% |
| 0:07 |
| Team Total | 608 | 264 | 263 | 0 | 855 | 46.7 cm | 1.00 | 50% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 209 | 103 | 85 | 0 | 309 | - | 1.21 | 55% | 33% | 0:07 |
| -uh.StarzZz`-FB | 193 | 87 | 93 | 0 | 318 | 13.5 cm | 0.94 | 48% | 29% | 0:07 |
| -cide- | 149 | 73 | 86 | 0 | 296 | 46.0 cm | 0.85 | 46% | 25% | 0:07 |
| Team Total | 551 | 263 | 264 | 0 | 923 | 29.7 cm | 1.00 | 50% | 29% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 5 |
| 2 |
| 4 kills |
| -cide- | 9 | 3 | 1 | 5 kills |
| Broken_Soul | 10 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 3 | 0 | 0 | 0 | 23/7 | 81 | 4 | 4 | 20 | 0 | 21 | 1 | 681 |
| - | -cide- | Attacker | 18 | 1 | 4 | 0 | 7 | 0/- | 352 | 14 | 8 | 3 | 1 | 4 | 1 | 575 |
| - | Broken_Soul | Attacker | 11 | 2 | 2 | 1 | 8 | 0/- | 168 | 7 | 0 | 5 | 0 | 6 | 1 | 465 |
| - | -uh.StarzZz`- | Attacker | 9 | 1 | 0 | 0 | 16 | 0/- | 66 | 2 | 7 | 9 | 0 | 9 | 0 | 398 |
| - | newut | Attacker | 10 | 0 | 1 | 0 | 21 | 0/- | 15 | 2 | 4 | 9 | 0 | 11 | 0 | 356 |
| - | -cide- | Attacker | 13 | 0 | 1 | 0 | 11 | 0/- | 18 | 3 | 3 | 3 | 0 | 3 | 2 | 292 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 30 | 31 | 33 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 16 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 98 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 19 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.79x. Your defensive timing was good: 20 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 114-78 with a 1.46 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.49x. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps and 1 solo. I think survival was your main issue: 70-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. Very strong flag running: you made 9 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |