19 Sept 2025, 16:04
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 374 | 143 | 122 | 0 | 414 | - | 1.17 | 54% | 35% | 0:05 | |
| 276 | 110 | 121 | 0 | 375 | 13.5 cm | 0.91 | 48% | 30% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 74 | ||
| 61 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 67 | ||
| 52 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 8 | 4 | 4 | 5 kills | |||
| 18 | 7 | 5 | 2 | 5 kills | |||
| 16 | 9 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 1:33 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:48, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 7-8.
JugzZz stood out as the main objective influence with 10 grabs, 3 captures, 17 returns, and an MVP score of 1056. JugzZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 29 pickups, 15 captures, 6 solos, 8 assists, 78 flag kills, 42 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 37% accuracy and 137 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 650 |
| 253 |
| 243 |
| 0 |
| 789 |
| 13.5 cm |
| 1.04 |
| 51% |
| 33% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 304 | 137 | 130 | 0 | 374 | 46.0 cm | 1.05 | 51% | 37% | 0:05 | |
| 281 | 106 | 123 | 0 | 379 | 58.3 cm | 0.86 | 46% | 29% | 0:05 | |
| Team Total | 585 | 243 | 253 | 0 | 753 | 52.1 cm | 0.96 | 49% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 10 kills | |||||
| 4 | 8 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 10 | 3 | 3 | 2 | 29 | 0/- | 389 | 5 | 6 | 14 | 0 | 17 | 3 | 1056 | |
| -🇬🇧 | Attacker | 14 | 3 | 2 | 1 | 20 | 0/- | 451 | 11 | 8 | 11 | 0 | 13 | 1 | 900 | |
| -🇩🇪 | Attacker | 20 | 5 | 2 | 2 | 12 | 0/- | 349 | 9 | 13 | 8 | 0 | 9 | 2 | 852 | |
| -🇬🇧 |
| Attacker |
| 20 |
| 4 |
| 1 |
| 1 |
| 17 |
| 0/- |
| 311 |
| 4 |
| 15 |
| 9 |
| 0 |
| 9 |
| 0 |
| 780 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 16 | 20 | 0 | Sawtooth variation | ||
| 25000 | 9999 | 360Hz | 97 | 98 | 99 | 0 | Good connection | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.10x. You looked dangerous whenever you got the flag, and 10 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.73x. You looked dangerous whenever you got the flag, and 20 grabs led to 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.46x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
