Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Nov 2025, 22:31
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 252 | 131 | 108 | 0 | 394 | - | 1.21 | 55% | 33% | 0:07 |
| pho` | 228 | 123 | 119 | 0 | 304 | 20.3 cm | 1.03 | 51% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 1 | 3 kills | ||||
| pho` | 14 | 6 | 1 | 1 | 5 kills | ||
| PeRcH72 | 16 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:41 when newut scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 14:10, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 4-5.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 1 capture, 15 returns, and an MVP score of 647. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 73 grabs, 37 pickups, 9 captures, 2 solos, 9 assists, 101 flag kills, 29 covers, 0 seals, 64 returns, 61 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 227 |
| 107 |
| 112 |
| 0 |
| 397 |
| 20.3 cm |
| 0.96 |
| 49% |
| 27% |
| 0:07 |
| Team Total | 707 | 361 | 339 | 0 | 1095 | 20.3 cm | 1.06 | 52% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 253 | 97 | 99 | 0 | 415 | 36.0 cm | 0.98 | 49% | 26% | 0:08 |
| -uh.StarzZz`-FB | 241 | 123 | 129 | 0 | 392 | 13.5 cm | 0.95 | 49% | 33% | 0:06 |
| -cide- | 231 | 119 | 133 | 0 | 367 | 46.0 cm | 0.89 | 47% | 32% | 0:06 |
| Team Total | 725 | 339 | 361 | 0 | 1174 | 31.8 cm | 0.94 | 48% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 2 |
| 1 |
| 5 kills |
| -cide- | 17 | 4 | 2 | 4 kills |
| -uh.StarzZz`- | 17 | 6 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 8 kills | ||||
| pho` | 2 | 7 kills | ||||
| PeRcH72 | 2 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 24/9 | 72 | 2 | 2 | 14 | 0 | 15 | 1 | 647 |
| - | -uh.StarzZz`- | Attacker | 24 | 3 | 1 | 1 | 13 | 0/- | 295 | 6 | 5 | 9 | 0 | 10 | 1 | 645 |
| - | newut | Attacker | 17 | 1 | 3 | 0 | 13 | 0/- | 273 | 6 | 5 | 7 | 0 | 7 | 1 | 626 |
| - | -cide- | Attacker | 13 | 1 | 2 | 1 | 15 | 0/- | 133 | 9 | 11 | 7 | 0 | 7 | 0 | 510 |
| - | pho` | Attacker | 19 | 1 | 2 | 0 | 18 | 0/- | 83 | 7 | 6 | 10 | 0 | 11 | 0 | 469 |
| - | PeRcH72 | Defender | 0 | 2 | 1 | 0 | 0 | 18/2 | 44 | 7 | 0 | 14 | 0 | 14 | 0 | 465 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 89 | 91 | 93 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You played a really good game here and your 1.55x rating shows it. You gave the enemy defence problems and backed it up with 1 cap from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.54x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 24 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.48x. You helped keep the score under control with 14 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| PeRcH72 | Godlike | Defender | You put together a top-level game here and finished at 1.43x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.41x. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.27x. You were dangerous with the flag: 19 grabs led to 1 cap. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |