Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Nov 2025, 20:48
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 281 | 103 | 116 | 0 | 333 | 46.0 cm | 0.89 | 47% | 31% | 0:05 | |
| 267 | 109 | 103 | 0 | 384 | - | 1.06 | 51% | 28% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 5 | 3 | 5 kills | ||||
| 19 | 7 | 1 | 4 kills | ||||
| 15 | 4 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:04 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:00, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 4 captures, 10 returns, and an MVP score of 736. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 79 grabs, 52 pickups, 9 captures, 2 solos, 8 assists, 122 flag kills, 50 covers, 0 seals, 70 returns, 62 mid returns, 8 clutch returns, and 4 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 33% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 249 |
| 86 |
| 101 |
| 0 |
| 405 |
| - |
| 0.85 |
| 46% |
| 28% |
| 0:06 |
| Team Total | 797 | 298 | 320 | 0 | 1122 | 46.0 cm | 0.93 | 48% | 29% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 274 | 107 | 98 | 0 | 393 | 13.5 cm | 1.09 | 52% | 33% | 0:06 | |
| 244 | 113 | 105 | 0 | 366 | - | 1.08 | 52% | 32% | 0:06 | |
| 198 | 100 | 95 | 0 | 451 | 36.0 cm | 1.05 | 51% | 30% | 0:06 | |
| Team Total | 716 | 320 | 298 | 0 | 1210 | 24.7 cm | 1.07 | 52% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 4 |
| 4 kills |
| 14 | 6 | 1 | 5 kills |
| 9 | 4 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 4 | 1 | 1 | 21 | 0/- | 390 | 11 | 4 | 9 | 1 | 10 | 0 | 736 | |
| -🇩🇪 | Attacker | 11 | 1 | 1 | 0 | 24 | 0/- | 86 | 10 | 8 | 16 | 0 | 19 | 3 | 650 | |
| -🇩🇪 | Attacker | 11 | 2 | 2 | 1 | 25 | 0/- | 260 | 6 | 5 | 10 | 1 | 11 | 0 | 605 | |
| -🇬🇧 | Attacker | 9 | 1 | 0 | 0 | 22 | 0/- | 54 | 8 | 10 | 12 | 0 | 13 | 2 | 562 | |
| -🇬🇧 | Attacker | 13 | 0 | 3 | 0 | 13 | 0/- | 77 | 10 | 6 | 6 | 0 | 8 | 1 | 454 | |
| -🇬🇧 | Attacker | 15 | 1 | 1 | 0 | 17 | 0/- | 33 | 7 | 17 | 9 | 2 | 9 | 2 | 446 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 0Hz | 42 | 52 | 94 | 2 | Occasional lag spikes | ||
| 30000 | - | - | 89 | 93 | 100 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 24 | 26 | 28 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.67x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.67x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.65x. You gave the enemy defence problems and backed it up with 1 cap from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. You were dangerous with the flag: 9 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.41x. You were dangerous with the flag: 15 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |