27 Feb 2026, 00:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 225 | 102 | 84 | 0 | 279 | - | 1.21 | 55% | 37% | 0:07 |
| brash- | 172 | 103 | 83 | 0 | 295 | - | 1.24 | 55% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 11 | 5 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 15 | 6 | 3 kills | ||||
| pho` | 14 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-6 in favour of Blue Team.
The opening breakthrough came at 0:54 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:36, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-6.
pho` stood out as the main objective influence with 13 grabs, 2 captures, 12 returns, and an MVP score of 713. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 45 pickups, 7 captures, 0 solos, 7 assists, 93 flag kills, 35 covers, 0 seals, 48 returns, 40 mid returns, 8 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 92 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: brash- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 169 |
| 87 |
| 94 |
| 0 |
| 277 |
| - |
| 0.93 |
| 48% |
| 33% |
| 0:07 |
| Team Total | 566 | 292 | 261 | 0 | 851 | - | 1.12 | 53% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 271 | 92 | 93 | 0 | 251 | 20.3 cm | 0.99 | 50% | 39% | 0:07 |
| Zo-^ | 211 | 84 | 92 | 0 | 269 | - | 0.91 | 48% | 31% | 0:07 |
| -uh.StarzZz`-FB | 185 | 85 | 107 | 0 | 242 | 13.5 cm | 0.79 | 44% | 35% | 0:06 |
| Team Total | 667 | 261 | 292 | 0 | 762 | 16.9 cm | 0.89 | 47% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 18 | 2 | 3 kills |
| siRk^ | 16 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Zo-^ | 3 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| siRk^ | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 2 | 4 | 0 | 22 | 0/- | 251 | 10 | 8 | 8 | 0 | 12 | 3 | 713 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 1 | 0 | 7 | 0/- | 331 | 9 | 6 | 5 | 0 | 6 | 1 | 616 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 18/3 | 18 | 8 | 8 | 11 | 0 | 11 | 1 | 497 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 0 | 0 | 0 | 21/6 | 2 | 4 | 4 | 11 | 0 | 11 | 0 | 407 |
| - | brash- | Attacker | 12 | 0 | 1 | 0 | 11 | 0/- | 98 | 10 | 3 | 2 | 2 | 3 | 1 | 285 |
| - | siRk^ | Attacker | 18 | 0 | 0 | 0 | 14 | 0/- | 0 | 4 | 6 | 3 | 1 | 5 | 2 | 276 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| brash- | 20000 | - | - | 24 | 26 | 28 | 0 | Bumpy connection | |
| siRk^ | 20000 | - | - | 23 | 24 | 45 | 1 | Occasional lag spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 36 | 37 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.68x. Excellent flag running from you: 13 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.65x. You helped keep the score under control with 11 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.40x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. Excellent flag running from you: 13 grabs became 3 caps. I think survival was your main issue: 85-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| siRk^ | Dominating | Attacker | You played well and finished above your usual level at 1.14x. 18 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| brash- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. 55% efficiency shows the fight selection was generally good. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |