Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Nov 2025, 23:27
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 370 | 148 | 132 | 0 | 345 | 20.3 cm | 1.12 | 53% | 43% | 0:04 | |
| 252 | 95 | 142 | 0 | 316 | 58.3 cm | 0.67 | 40% | 30% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 10 | 2 | 4 | 5 kills | |||
| 31 | 8 | 1 | 1 | 5 kills | |||
| 16 | 6 | 3 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:07 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 4-3.
pho` stood out as the main objective influence with 17 grabs, 2 captures, 21 returns, and an MVP score of 954. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 71 grabs, 27 pickups, 7 captures, 3 solos, 2 assists, 91 flag kills, 29 covers, 0 seals, 64 returns, 51 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 148 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 2 | 1 | 0 | 29 | 0/- | 199 | 4 | 7 | 18 | 0 | 21 | 5 | 954 | |
| -🇬🇧 | Attacker | 22 | 3 | 0 | 3 | 25 | 0/- | 300 | 7 | 5 | 11 | 0 | 16 | 5 | 941 | |
| -🇬🇧 | Attacker | 17 | 2 | 1 | 0 | 18 | 0/- | 201 | 10 | 6 | 9 | 0 | 13 | 2 | 717 | |
| -🇬🇧 | Attacker | 15 | 0 | 0 | 0 | 19 | 0/- | 0 | 6 | 11 | 13 | 0 | 14 | 1 | 575 |
| 622 |
| 243 |
| 274 |
| 0 |
| 661 |
| 39.3 cm |
| 0.89 |
| 47% |
| 37% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 347 | 141 | 116 | 0 | 354 | 13.5 cm | 1.22 | 55% | 40% | 0:05 | |
| 259 | 133 | 127 | 0 | 357 | 36.0 cm | 1.05 | 51% | 38% | 0:05 | |
| Team Total | 606 | 274 | 243 | 0 | 711 | 24.7 cm | 1.13 | 53% | 39% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 7 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 3 | 6 kills | |||||
| 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 8 | 10 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.87x. Your attacking play was strong, especially because you turned 22 grabs into 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.82x. Very strong flag running: you made 17 grabs count with 2 caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.41x. Your grabs and running were a real strength, with 17 grabs turning into 2 caps. I think survival was your main issue: 95-142 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.32x. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |