Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Mar 2026, 22:39
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| brash- | 255 | 123 | 103 | 0 | 342 | - | 1.19 | 54% | 37% | 0:06 |
| Broken_SoulFB | 195 | 73 | 108 | 0 | 238 | 58.3 cm | 0.68 | 40% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 25 | 5 | 3 | 2 | 5 kills | ||
| pho` | 17 | 6 | 2 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 16 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-11 in favour of Blue Team.
The opening breakthrough came at 0:08 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:19, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 2-11.
-uh.StarzZz`- stood out as the main objective influence with 25 grabs, 5 captures, 10 returns, and an MVP score of 1095. brash- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 74 grabs, 34 pickups, 13 captures, 5 solos, 7 assists, 95 flag kills, 53 covers, 0 seals, 61 returns, 50 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 107 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: brash- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| AciD^ |
| 185 |
| 77 |
| 100 |
| 0 |
| 298 |
| - |
| 0.77 |
| 44% |
| 28% |
| 0:06 |
| Team Total | 635 | 273 | 311 | 0 | 878 | 58.3 cm | 0.88 | 47% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 301 | 102 | 96 | 0 | 310 | 13.5 cm | 1.06 | 52% | 35% | 0:06 |
| -uh.Pr3DazZz | 255 | 102 | 83 | 0 | 360 | - | 1.23 | 55% | 30% | 0:07 |
| pho` | 230 | 107 | 94 | 0 | 273 | 20.3 cm | 1.14 | 53% | 40% | 0:06 |
| Team Total | 786 | 311 | 273 | 0 | 943 | 16.9 cm | 1.14 | 53% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 1 |
| 4 kills |
| AciD^ | 12 | 4 | 1 | 4 kills |
| Broken_Soul | 6 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 2 | 5 kills | ||||
| pho` | 4 | 5 kills | ||||
| -uh.Pr3DazZz | 3 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| AciD^ | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 25 | 5 | 5 | 2 | 13 | 0/- | 707 | 9 | 9 | 8 | 0 | 10 | 3 | 1095 |
| - | -uh.Pr3DazZz | Defender | 1 | 3 | 1 | 0 | 0 | 17/5 | 229 | 10 | 16 | 12 | 0 | 13 | 0 | 749 |
| - | pho` | Attacker | 17 | 3 | 1 | 1 | 9 | 0/- | 164 | 5 | 19 | 4 | 0 | 6 | 2 | 602 |
| - | brash- | Attacker | 16 | 0 | 0 | 0 | 17 | 0/- | 33 | 3 | 7 | 8 | 0 | 11 | 6 | 595 |
| - | Broken_Soul | Attacker | 15 | 2 | 0 | 2 | 17 | 0/- | 167 | 5 | 0 | 10 | 0 | 13 | 0 | 483 |
| - | AciD^ | Defender | 0 | 0 | 0 | 0 | 0 | 22/5 | 0 | 2 | 2 | 8 | 0 | 8 | 0 | 353 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| brash- | 20000 | - | - | 29 | 31 | 33 | 0 | Bumpy connection | |
| AciD^ | 20000 | - | - | 32 | 38 | 64 | 1 | Occasional lag spikes | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 17 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 21 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 2.07x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 25 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.61x. Your defensive timing was good: 12 mid returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| brash- | Godlike | Attacker | You played a really good game here and your 1.44x rating shows it. As an attacker, you kept pressure on the enemy base with 16 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.25x. You were dangerous with the flag: 15 grabs led to 2 caps and 2 solos. I think survival was your main issue: 73-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| AciD^ | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. I think survival was your main issue: 77-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |