Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jun 2026, 16:37
-DM-1on1-DrPest-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 0 | 0 | 0 | 0 | - | 20.3 cm | 0 | 0% | 0% | 0:00 |
| saxon | 0 | 0 | 1 | 0 | 0 | - | 0.00 | 0% | 0% | 0:43 |
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Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-DrPest.unr, with 2 active players recorded in the report.
saxon produced the strongest overall performance, finishing with 0 score, 0 kills, and 0% efficiency.
pho` led the fragging pace with 0 kills.
pho` posted the best accuracy at 0%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 15 | 15 | 15 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 2.00x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| pho` | Feeding | Combat | This was a hard outing for you at 0.00x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |