Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jan 2026, 14:03
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 251 | 131 | 109 | 0 | 406 | 20.3 cm | 1.20 | 55% | 36% | 0:06 |
| -uh.StarzZz`-FB | 250 | 139 | 110 | 0 | 373 | 13.5 cm | 1.26 | 56% | 38% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pho` | _-=Pr3dazZz=- | 64 |
| pho` | Neddy | 67 |
| -uh.StarzZz`- | _-=Pr3dazZz=- | 74 |
| -uh.StarzZz`- | Neddy | 65 |
| Killer | Victim | |
|---|---|---|
| _-=Pr3dazZz=- | pho` | 55 |
| _-=Pr3dazZz=- | -uh.StarzZz`- | 58 |
| Neddy | pho` | 54 |
| Neddy | -uh.StarzZz`- | 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 13 | 8 | 1 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 17 | 7 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 18 | 12 | 3 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 7-0 in favour of Red Team.
The opening breakthrough came at 2:28 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:54, with pho` finishing for Red Team. That score set the closing shape of the match at 7-0.
pho` stood out as the main objective influence with 14 grabs, 3 captures, 11 returns, and an MVP score of 762. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 37 grabs, 13 pickups, 7 captures, 3 solos, 3 assists, 43 flag kills, 24 covers, 0 seals, 30 returns, 28 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 139 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 501 |
| 270 |
| 219 |
| 0 |
| 779 |
| 16.9 cm |
| 1.23 |
| 55% |
| 37% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 178 | 113 | 138 | 0 | 371 | 36.0 cm | 0.82 | 45% | 33% | 0:04 |
| Neddy | 175 | 106 | 132 | 0 | 404 | - | 0.80 | 45% | 26% | 0:04 |
| Team Total | 353 | 219 | 270 | 0 | 775 | 36.0 cm | 0.81 | 45% | 30% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 3 |
| 3 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 9 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| -uh.StarzZz`- | 6 | 6 kills | ||||
| Neddy | 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 14 | 3 | 1 | 0 | 12 | 0/- | 362 | 8 | 7 | 10 | 0 | 11 | 0 | 762 |
| - | -uh.StarzZz`- | Attacker | 8 | 4 | 2 | 3 | 4 | 0/- | 338 | 4 | 12 | 4 | 0 | 4 | 1 | 709 |
| - | Neddy | Attacker | 8 | 0 | 0 | 0 | 15 | 0/- | 0 | 0 | 4 | 10 | 0 | 11 | 0 | 327 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 0 | 0 | 0 | 12 | 0/- | 0 | 1 | 1 | 4 | 0 | 4 | 1 | 277 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 9 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| Neddy | 30000 | - | - | 36 | 36 | 37 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.68x. You were dangerous with the flag: 8 grabs led to 4 caps and 3 solos. You fought efficiently: 139-110 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.58x. You gave the enemy defence problems and backed it up with 3 caps from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |