Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2025, 00:16
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 236 | 131 | 97 | 0 | 375 | - | 1.35 | 57% | 36% | 0:06 | |
| 231 | 137 | 99 | 0 | 324 | 46.0 cm | 1.38 | 58% | 43% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 5 | 3 | 1 | 5 kills | |||
| 27 | 7 | 2 | 3 | 5 kills | |||
| 18 | 9 | 5 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:54 when ownage scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:00, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 2-4.
pho` stood out as the main objective influence with 12 grabs, 2 captures, 17 returns, and an MVP score of 459. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 67 grabs, 33 pickups, 6 captures, 0 solos, 8 assists, 93 flag kills, 37 covers, 2 seals, 59 returns, 0 mid returns, 4 clutch returns, and 3 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 43% accuracy and 137 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 115 |
| 67 |
| 112 |
| 0 |
| 263 |
| 58.3 cm |
| 0.60 |
| 37% |
| 26% |
| 0:05 |
| Team Total | 582 | 335 | 308 | 0 | 962 | 52.1 cm | 1.09 | 52% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 139 | 110 | 0 | 334 | 20.3 cm | 1.26 | 56% | 42% | 0:05 | |
| 197 | 92 | 109 | 0 | 287 | 36.0 cm | 0.84 | 46% | 32% | 0:06 | |
| 155 | 77 | 116 | 0 | 241 | 46.0 cm | 0.66 | 40% | 33% | 0:05 | |
| Team Total | 655 | 308 | 335 | 0 | 862 | 34.1 cm | 0.92 | 48% | 36% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 2 |
| 1 |
| 5 kills |
| 7 | 4 | 3 kills |
| 15 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 7 kills | |||||
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 2 | 1 | 0 | 26 | 0/- | 134 | 8 | 9 | 0 | 0 | 17 | 1 | 459 | |
| -🇬🇧 | Attacker | 9 | 1 | 2 | 0 | 15 | 0/- | 166 | 8 | 2 | 0 | 0 | 14 | 1 | 343 | |
| -🇨🇦 | Attacker | 13 | 0 | 2 | 0 | 14 | 0/- | 97 | 1 | 9 | 0 | 0 | 8 | 1 | 330 | |
| -🇺🇸 |
| Attacker |
| 15 |
| 1 |
| 1 |
| 0 |
| 19 |
| 0/- |
| 56 |
| 7 |
| 9 |
| 0 |
| 1 |
| 11 |
| 1 |
| 307 |
| -🇺🇸 | Attacker | 5 | 1 | 2 | 0 | 10 | 0/- | 100 | 4 | 6 | 0 | 0 | 7 | 0 | 273 |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 0 | 9 | 0/- | 47 | 5 | 2 | 0 | 2 | 2 | 0 | 55 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 14 | 15 | 16 | 0 | Good connection | ||
| 30000 | - | - | 109 | 115 | 124 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 106 | 107 | 109 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 88 | 94 | 103 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.72x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps. You fought efficiently: 139-110 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.46x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 137-99 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. You carried real threat on attack, turning 15 grabs into 1 cap. You fought efficiently: 131-97 with a 1.35 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.22x. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 5 grabs into 1 cap. I think survival was your main issue: 77-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a tough match at 0.65x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. I think survival was your main issue: 67-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |