Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 17:17
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 429 | 143 | 115 | 0 | 395 | 13.5 cm | 1.24 | 55% | 36% | 0:05 | |
| 391 | 144 | 129 | 0 | 391 | 20.3 cm | 1.12 | 53% | 37% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 71 | ||
| 78 | ||
| 66 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 67 | ||
| 57 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 6 | 3 | 3 | 5 kills | |||
| 17 | 14 | 3 | 5 kills | ||||
| 17 | 6 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 28-0 in favour of Red Team.
The opening breakthrough came at 0:23 when pho` scored for Red Team. Red Team created more scoring chances, converting 28 of the 28 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:56, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 28-0.
pho` stood out as the main objective influence with 12 grabs, 14 captures, 2 returns, and an MVP score of 1703. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 39 grabs, 40 pickups, 28 captures, 6 solos, 15 assists, 50 flag kills, 56 covers, 0 seals, 11 returns, 8 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 144 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: pho` finished with 73 lama score from 125 kills and 26 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 820 | 287 | 244 | 0 | 786 | 16.9 cm | 1.18 | 54% | 37% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 215 | 125 | 150 | 0 | 359 | 20.3 cm | 0.83 | 45% | 35% | 0:04 | |
| 212 | 119 | 137 | 0 | 386 | - | 0.87 | 46% | 31% | 0:04 | |
| Team Total | 427 | 244 | 287 | 0 | 745 | 20.3 cm | 0.85 | 46% | 33% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 14 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 5 | 7 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 14 | 7 | 2 | 4 | 0/- | 1481 | 24 | 17 | 2 | 0 | 2 | 0 | 1703 | |
| -🇬🇧 | Attacker | 21 | 14 | 8 | 4 | 2 | 0/- | 1319 | 16 | 29 | 2 | 0 | 4 | 2 | 1687 | |
| -🇬🇧 | Attacker | 5 | 0 | 0 | 0 | 23 | 0/- | 0 | 0 | 1 | 2 | 0 | 3 | 1 | 278 | |
| -🇬🇧 |
| Defender |
| 1 |
| 0 |
| 0 |
| 0 |
| 0 |
| 21/3 |
| 0 |
| 0 |
| 9 |
| 2 |
| 0 |
| 2 |
| 0 |
| 248 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 25 | 0 | Minor variation | ||
| 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.62x rating shows it. Your attacking runs had purpose, with 21 grabs leading to 14 caps and 4 solos. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.35x. Excellent flag running from you: 12 grabs became 14 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Defender | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. | |
| Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |