Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Sept 2025, 13:49
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 162 | 98 | 126 | 0 | 335 | 58.3 cm | 0.78 | 44% | 29% | 0:05 |
| Team Total | 162 | 98 | 126 | 0 | 335 | 58.3 cm | 0.78 | 44% | 29% | 0:05 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Broken_Soul | -cide- | 98 |
| Killer | Victim | |
|---|---|---|
| -cide- | Broken_Soul | 126 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 16 | 10 | 2 | 1 | 5 kills | ||
| Broken_Soul | 13 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 4 |
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 6:35 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 126 kills.
Lama watch: -cide- finished with 22 lama score from 126 kills and 52 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| -cide-FB | 123 | 126 | 98 | 1 | 324 | 46.0 cm | 1.29 | 56% | 39% | 0:06 |
| Team Total | 123 | 126 | 98 | 1 | 324 | 46.0 cm | 1.29 | 56% | 39% | 0:07 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 kills |
| Broken_Soul | 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 162 |
| - | -cide- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 123 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 23 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 126-98 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 98-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |