Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Mar 2026, 00:41
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 483 | 151 | 131 | 0 | 348 | 13.5 cm | 1.15 | 54% | 44% | 0:05 | |
| 352 | 85 | 138 | 0 | 273 | 58.3 cm | 0.62 | 38% | 32% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 77 | ||
| 43 | ||
| 42 |
| Killer | Victim | |
|---|---|---|
| 80 | ||
| 67 | ||
| 51 | ||
| 71 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 5 | 1 | 7 | 5 kills | |||
| 18 | 5 | 7 | 4 | 5 kills | |||
| 24 | 6 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 16-26 in favour of Blue Team.
The opening breakthrough came at 0:15 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 26 of the 42 captures. Momentum changed hands 3 times as the scoreline developed. 35 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with pho` finishing for Blue Team. That score set the closing shape of the match at 16-26.
pho` stood out as the main objective influence with 32 grabs, 15 captures, 31 returns, and an MVP score of 2180. pho` anchored the recovery work with 31 total returns.
Objective ledger for the match: 136 grabs, 34 pickups, 42 captures, 32 solos, 7 assists, 127 flag kills, 57 covers, 0 seals, 93 returns, 93 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 147 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: pho` hit 48% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 835 |
| 236 |
| 269 |
| 0 |
| 621 |
| 35.9 cm |
| 0.88 |
| 47% |
| 39% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 601 | 147 | 117 | 0 | 306 | 20.3 cm | 1.26 | 56% | 48% | 0:05 | |
| 465 | 122 | 119 | 0 | 308 | - | 1.03 | 51% | 40% | 0:05 | |
| Team Total | 1066 | 269 | 236 | 0 | 614 | 20.3 cm | 1.14 | 53% | 44% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 10 kills | ||||
| 2 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 32 | 15 | 2 | 10 | 38 | 0/- | 1364 | 10 | 24 | 31 | 0 | 31 | 0 | 2180 | |
| -🇬🇧 | Attacker | 37 | 11 | 4 | 9 | 26 | 0/- | 1236 | 11 | 11 | 20 | 0 | 20 | 0 | 1854 | |
| -🇬🇧 | Attacker | 40 | 8 | 1 | 6 | 40 | 0/- | 895 | 10 | 13 | 24 | 0 | 24 | 0 | 1706 | |
| -🇬🇧 | Attacker | 27 | 8 | 0 | 7 | 23 | 0/- | 705 | 3 | 9 | 18 | 0 | 18 | 0 | 1325 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 25 | 25 | 27 | 0 | Good connection | ||
| 20000 | - | - | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.44x. Your grabs and running were a real strength, with 32 grabs turning into 15 caps and 10 solos. You fought efficiently: 147-117 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.07x. Your flag work was one of your best areas, with 37 grabs producing 11 caps and 9 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.95x. You gave the enemy defence problems and backed it up with 8 caps and 6 solos from 40 grabs. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.55x. You gave the enemy defence problems and backed it up with 8 caps and 7 solos from 27 grabs. I think survival was your main issue: 85-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |