Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2026, 22:41
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 238 | 96 | 94 | 0 | 307 | 20.3 cm | 1.02 | 51% | 34% | 0:07 |
| Broken_Soul | 95 | 55 | 103 | 0 | 224 | 58.3 cm | 0.53 | 35% | 25% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 6 | 6 | 4 kills | |||
| pho` | 13 | 3 | 1 | 2 | 5 kills | ||
| tono | 15 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 2:22 when tono scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:18, with L/\T/\~ finishing for Red Team on a solo run. That score set the closing shape of the match at 3-5.
pho` stood out as the main objective influence with 1 grab, 1 capture, 16 returns, and an MVP score of 611. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 16 pickups, 8 captures, 1 solos, 5 assists, 53 flag kills, 19 covers, 0 seals, 37 returns, 35 mid returns, 2 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 127 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 85 |
| 48 |
| 91 |
| 0 |
| 289 |
| - |
| 0.53 |
| 35% |
| 17% |
| 0:07 |
| Team Total | 418 | 199 | 288 | 0 | 820 | 39.3 cm | 0.69 | 41% | 25% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 230 | 127 | 44 | 0 | 342 | 13.5 cm | 2.89 | 74% | 39% | 0:14 |
| tonoFB | 144 | 81 | 71 | 0 | 352 | 19.6 cm | 1.14 | 53% | 24% | 0:09 |
| _-=Pr3dazZz=- | 133 | 80 | 84 | 0 | 306 | 36.0 cm | 0.95 | 49% | 29% | 0:07 |
| Team Total | 507 | 288 | 199 | 0 | 1000 | 23.0 cm | 1.45 | 59% | 31% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 3 |
| 4 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| L/\T/\~ | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 2 | 13 kills | |||
| pho` | 3 | 1 | 11 kills | |||
| tono | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| L/\T/\~ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 1 | 1 | 0 | 0 | 23/10 | 137 | 1 | 1 | 16 | 0 | 16 | 1 | 611 |
| - | tono | Attacker | 15 | 4 | 1 | 0 | 0 | 0/- | 378 | 6 | 2 | 0 | 0 | 0 | 0 | 494 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 18/1 | 33 | 2 | 4 | 11 | 0 | 11 | 0 | 462 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 0 | 1 | 0 | 6 | 0/- | 89 | 0 | 6 | 4 | 0 | 5 | 1 | 333 |
| - | L/\T/\~ | Attacker | 11 | 1 | 1 | 1 | 2 | 0/- | 100 | 3 | 3 | 1 | 0 | 1 | 0 | 232 |
| - | Broken_Soul | Attacker | 7 | 1 | 1 | 0 | 4 | 0/- | 63 | 4 | 3 | 3 | 1 | 4 | 0 | 217 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| L/\T/\~ | 25000 | - | - | 50 | 51 | 52 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 78 | 83 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.52x rating shows it. You helped keep the score under control with 11 mid returns. You fought efficiently: 127-44 with a 2.89 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Your attacking play was strong, especially because you turned 15 grabs into 4 caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| L/\T/\~ | Dominating | Attacker | You played well and finished above your usual level at 1.17x. Very strong flag running: you made 11 grabs count with 1 cap and 1 solo. I think survival was your main issue: 48-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.77x; I think the useful part is that your improvement target is visible. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. I think survival was your main issue: 55-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |