Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Oct 2025, 16:06
---------- 1 on 1 Egypt ----------
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 372 | 107 | 43 | 0 | 372 | 46.0 cm | 2.49 | 71% | 29% | 0:15 |
| Team Total | 372 | 107 | 43 | 0 | 372 | 46.0 cm | 2.49 | 71% | 29% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 17 | 3 | 3 kills | ||||
| Zo-^ | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 6 | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-1on1-EgyptV2_b3 between Red and Blue Team, ending 17-0 in favour of Red Team.
The opening breakthrough came at 0:47 when -cide- scored for Red Team. Red Team created more scoring chances, converting 17 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 17 captures were completed solo.
The final capture arrived at 10:39, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 17-0.
-cide- supplied the sharpest shooting numbers, finishing with 29% accuracy and 107 kills.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Zo-^ |
| 97 |
| 43 |
| 107 |
| 0 |
| 277 |
| - |
| 0.40 |
| 29% |
| 16% |
| 0:06 |
| Team Total | 97 | 43 | 107 | 0 | 277 | - | 0.40 | 29% | 16% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 kills |
| Zo-^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 372 |
| - | Zo-^ | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 97 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 33 | 35 | 35 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 57 | 58 | 58 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 107-43 with a 2.49 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Feeding | Defender | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. I think survival was your main issue: 43-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |