Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jan 2026, 21:07
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 255 | 110 | 81 | 0 | 313 | - | 1.36 | 58% | 35% | 0:08 |
| -cide-FB | 202 | 96 | 83 | 0 | 302 | 46.0 cm | 1.16 | 54% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 19 | 3 | 3 | 4 kills | |||
| _-=Pr3dazZz=- | 14 | 1 | 3 kills | ||||
| -cide- | 7 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:58 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with -cide- finishing for Red Team. That score set the closing shape of the match at 4-3.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 1 capture, 25 returns, and an MVP score of 645. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 27 pickups, 7 captures, 1 solos, 5 assists, 81 flag kills, 26 covers, 0 seals, 54 returns, 50 mid returns, 4 clutch returns, and 2 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 35% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 2 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| silent |
| 94 |
| 53 |
| 85 |
| 0 |
| 268 |
| - |
| 0.62 |
| 38% |
| 20% |
| 0:07 |
| Team Total | 551 | 259 | 249 | 0 | 883 | 46.0 cm | 1.04 | 51% | 29% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 272 | 93 | 80 | 0 | 286 | 36.0 cm | 1.16 | 54% | 33% | 0:08 |
| newut | 176 | 87 | 83 | 0 | 303 | - | 1.05 | 51% | 29% | 0:07 |
| -cide-FB | 116 | 69 | 96 | 0 | 263 | 46.0 cm | 0.72 | 42% | 26% | 0:06 |
| Team Total | 564 | 249 | 259 | 0 | 852 | 41.0 cm | 0.96 | 49% | 29% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 1 |
| 4 kills |
| silent | 3 | 1 | 4 kills |
| newut | 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| silent | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 28/15 | 1 | 3 | 5 | 25 | 0 | 25 | 0 | 645 |
| - | JugzZz | Defender | 1 | 1 | 0 | 0 | 0 | 22/1 | 69 | 3 | 6 | 12 | 0 | 14 | 1 | 548 |
| - | -cide- | Attacker | 14 | 2 | 1 | 1 | 13 | 0/- | 220 | 4 | 4 | 5 | 2 | 7 | 2 | 508 |
| - | newut | Attacker | 9 | 1 | 1 | 0 | 12 | 0/- | 101 | 6 | 8 | 6 | 0 | 6 | 0 | 391 |
| - | -cide- | Attacker | 16 | 1 | 1 | 0 | 2 | 0/- | 198 | 8 | 3 | 1 | 0 | 1 | 0 | 347 |
| - | silent | Attacker | 22 | 1 | 2 | 0 | 4 | 0/- | 111 | 3 | 0 | 1 | 0 | 1 | 1 | 290 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| silent | 30000 | - | - | 30 | 31 | 33 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 98 | 100 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 26 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 97 | 120 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.80x. Your defensive timing was good: 25 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.76x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 110-81 with a 1.36 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.48x rating shows it. You ran the flag well and gave your team end product: 2 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.18x rating. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| silent | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 22 grabs led to 1 cap. I think survival was your main issue: 53-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You gave the enemy defence problems and backed it up with 1 cap from 16 grabs. I think survival was your main issue: 69-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |