Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Aug 2025, 23:00
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 265 | 116 | 43 | 0 | 348 | - | 2.70 | 73% | 36% | 0:15 |
| pho` | 193 | 97 | 85 | 0 | 276 | 20.3 cm | 1.14 | 53% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 18 | 4 | 3 | 1 | 5 kills | ||
| localhero | 16 | 4 | 2 | 1 | 5 kills | ||
| pho` | 17 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 0:25 when localhero scored for Blue Team. Red Team created more scoring chances, converting 6 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-1.
newut stood out as the main objective influence with 1 grab, 2 captures, 20 returns, and an MVP score of 600. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 24 pickups, 7 captures, 2 solos, 7 assists, 73 flag kills, 26 covers, 0 seals, 49 returns, 47 mid returns, 2 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 122 |
| 65 |
| 77 |
| 0 |
| 403 |
| 46.0 cm |
| 0.84 |
| 46% |
| 20% |
| 0:08 |
| Team Total | 580 | 278 | 205 | 0 | 1027 | 33.1 cm | 1.36 | 58% | 30% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 255 | 107 | 85 | 0 | 337 | - | 1.26 | 56% | 34% | 0:07 |
| _-=Pr3dazZz=- | 162 | 81 | 99 | 0 | 329 | 36.0 cm | 0.82 | 45% | 35% | 0:06 |
| Maber | 32 | 17 | 94 | 0 | 126 | - | 0.18 | 15% | 13% | 0:06 |
| Team Total | 449 | 205 | 278 | 0 | 792 | 36.0 cm | 0.74 | 42% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 3 kills |
| -cide- | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 8 | 1 | 1 | 16 kills | ||
| localhero | 4 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 kills | |||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 1 | 2 | 0 | 0 | 0 | 24/7 | 3 | 2 | 6 | 20 | 0 | 20 | 0 | 600 |
| - | pho` | Attacker | 13 | 2 | 2 | 1 | 7 | 0/- | 331 | 6 | 8 | 4 | 0 | 5 | 1 | 595 |
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 27/5 | 1 | 2 | 2 | 15 | 1 | 15 | 0 | 489 |
| - | -cide- | Attacker | 15 | 2 | 3 | 1 | 2 | 0/- | 265 | 9 | 2 | 1 | 1 | 1 | 0 | 402 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 0 | 1 | 0 | 12 | 0/- | 99 | 2 | 4 | 7 | 0 | 8 | 1 | 334 |
| - | Maber | Attacker | 11 | 0 | 1 | 0 | 1 | 0/- | 0 | 3 | 4 | 0 | 0 | 0 | 0 | 82 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 34 | 36 | 38 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | Well played, this was a fantastic performance at 1.83x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You fought efficiently: 116-43 with a 2.70 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.77x. You helped keep the score under control with 15 mid returns. You fought efficiently: 107-85 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.40x. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. The volume of fights was there, but 20% accuracy suggests slowing the first shot and choosing cleaner angles. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Feeding | Attacker | This was a hard outing for you at 0.33x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 17-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |