Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Apr 2026, 21:52
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 100 | 78 | 1 | 280 | - | 1.28 | 56% | 36% | 0:08 | |
| 317 | 79 | 77 | 0 | 232 | - | 1.03 | 51% | 34% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 3 | 2 | 5 kills | |||
| 15 | 6 | 1 | 5 kills | ||||
| 11 | 4 | 3 kills |
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 12-6 in favour of Red Team.
The opening breakthrough came at 0:12 when {Black_Mage}` scored for Blue Team. Red Team created more scoring chances, converting 12 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:25, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 12-6.
localhero stood out as the main objective influence with 18 grabs, 10 captures, 5 returns, and an MVP score of 1259. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 64 grabs, 45 pickups, 18 captures, 9 solos, 6 assists, 91 flag kills, 28 covers, 0 seals, 46 returns, 28 mid returns, 18 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 141 kills.
Banter read: localhero did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 655 |
| 179 |
| 155 |
| 1 |
| 512 |
| - |
| 1.15 |
| 54% |
| 35% |
| 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 418 | 141 | 80 | 0 | 354 | 13.5 cm | 1.76 | 64% | 43% | 0:08 | |
| 126 | 14 | 99 | 0 | 63 | - | 0.14 | 12% | 22% | 0:06 | |
| Team Total | 544 | 155 | 179 | 0 | 417 | 13.5 cm | 0.87 | 46% | 40% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| 4 | 2 | 11 kills | ||||
| 4 | 7 kills | |||||
| 5 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 10 | 0 | 7 | 13 | 0/- | 849 | 12 | 5 | 2 | 0 | 5 | 4 | 1259 | |
| -🇬🇧 | Attacker | 19 | 3 | 2 | 0 | 40 | 0/- | 433 | 10 | 10 | 11 | 0 | 18 | 5 | 1241 | |
| -🇺🇸 | Attacker | 19 | 2 | 3 | 2 | 31 | 0/- | 351 | 10 | 12 | 10 | 0 | 16 | 5 | 1013 | |
| -🇧🇪 | Attacker | 8 | 3 | 1 | 0 | 7 | 0/- | 167 | 13 | 1 | 5 | 0 | 7 | 4 | 543 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 101 | 104 | 107 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 29 | 32 | 34 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.13x. Very strong flag running: you made 19 grabs count with 2 caps and 2 solos. You fought efficiently: 100-78 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 2.11x rating shows it. You carried real threat on attack, turning 19 grabs into 3 caps. You fought efficiently: 141-80 with a 1.76 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.02x. Your grabs and running were a real strength, with 18 grabs turning into 10 caps and 7 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You had a positive match and your 1.11x rating backs that up. Excellent flag running from you: 8 grabs became 3 caps. I think survival was your main issue: 14-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |