Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 16:48
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 206 | 89 | 89 | 0 | 296 | 36.0 cm | 1.00 | 50% | 30% | 0:07 |
| -uh.StarzZz`- | 181 | 78 | 91 | 0 | 238 | 13.5 cm | 0.86 | 46% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 22 | 11 | 2 | 4 kills | |||
| silent | 9 | 1 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 17 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 2:39 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:09, with -cide- finishing for Red Team. That score set the closing shape of the match at 3-2.
pho` stood out as the main objective influence with 1 grab, 0 captures, 13 returns, and an MVP score of 553. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 27 pickups, 5 captures, 1 solos, 3 assists, 78 flag kills, 44 covers, 0 seals, 51 returns, 45 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 85 |
| 96 |
| 0 |
| 259 |
| 46.0 cm |
| 0.89 |
| 47% |
| 33% |
| 0:06 |
| Team Total | 548 | 252 | 276 | 0 | 793 | 31.8 cm | 0.91 | 48% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 288 | 135 | 82 | 0 | 337 | 20.3 cm | 1.65 | 62% | 42% | 0:08 |
| Broken_Soul | 158 | 70 | 91 | 0 | 254 | 58.3 cm | 0.77 | 43% | 29% | 0:07 |
| silent | 133 | 71 | 79 | 0 | 262 | - | 0.90 | 47% | 27% | 0:08 |
| Team Total | 579 | 276 | 252 | 0 | 853 | 39.3 cm | 1.10 | 52% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 1 |
| 5 kills |
| Broken_Soul | 5 | 3 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 2 | 13 kills | |||
| silent | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 29/11 | 12 | 1 | 11 | 12 | 0 | 13 | 0 | 553 |
| - | -cide- | Attacker | 19 | 1 | 2 | 0 | 5 | 0/- | 233 | 6 | 6 | 3 | 0 | 4 | 1 | 458 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 18/3 | 1 | 8 | 7 | 13 | 0 | 14 | 1 | 450 |
| - | -uh.StarzZz`- | Attacker | 6 | 1 | 1 | 0 | 13 | 0/- | 66 | 6 | 7 | 11 | 0 | 11 | 0 | 421 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 0 | 6 | 0/- | 88 | 5 | 9 | 4 | 0 | 5 | 2 | 359 |
| - | silent | Attacker | 19 | 1 | 0 | 1 | 7 | 0/- | 100 | 1 | 4 | 2 | 0 | 4 | 2 | 321 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 12 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 21 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| silent | 30000 | - | - | 22 | 24 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.62x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 135-82 with a 1.65 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.34x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.23x. You ran the flag well and gave your team end product: 1 cap from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. You gave the enemy defence problems and backed it up with 1 cap from 6 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| silent | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. Excellent flag running from you: 19 grabs became 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.10x. You were dangerous with the flag: 11 grabs led to 1 cap. I think survival was your main issue: 70-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |