Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 20:40
DM-Thorne][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 50 | 50 | 11 | 0 | 85 | 20.3 cm | 4.55 | 82% | 59% | 0:25 |
| SethDakamFB | 32 | 32 | 17 | 0 | 74 | - | 1.88 | 65% | 43% | 0:16 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 8 | 4 | 3 kills | ||||
| SethDakam | 5 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Thorne][.unr, with 2 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 82% efficiency.
pho` led the fragging pace with 50 kills.
pho` posted the best accuracy at 59%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 59% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 17 kills |
| SethDakam | 2 | 7 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| SethDakam | 20000 | - | - | 102 | 103 | 103 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You played a really good game here and your 1.33x rating shows it. You gave your team strong combat value, especially because your kills came with good efficiency. 82% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| SethDakam | Struggling | Combat | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You gave your team strong combat value, especially because your kills came with good efficiency. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |