Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Jan 2026, 16:39
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 208 | 96 | 92 | 0 | 369 | - | 1.04 | 51% | 26% | 0:07 | |
| 193 | 91 | 89 | 0 | 288 | 20.3 cm | 1.02 | 51% | 36% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 7 | 1 | 5 kills | ||||
| 27 | 11 | 2 | 4 kills | ||||
| 10 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 1:12 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:16, with pho` finishing for Red Team. That score set the closing shape of the match at 3-2.
-cide- stood out as the main objective influence with 15 grabs, 1 capture, 17 returns, and an MVP score of 670. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 15 pickups, 5 captures, 2 solos, 3 assists, 58 flag kills, 23 covers, 0 seals, 43 returns, 42 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 71 |
| 88 |
| 0 |
| 276 |
| 36.0 cm |
| 0.81 |
| 45% |
| 27% |
| 0:07 |
| Team Total | 511 | 258 | 269 | 0 | 933 | 28.1 cm | 0.96 | 49% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 328 | 187 | 168 | 0 | 578 | 46.0 cm | 1.11 | 53% | 32% | 0:15 | |
| 114 | 82 | 90 | 0 | 252 | 13.5 cm | 0.91 | 48% | 35% | 0:07 | |
| Team Total | 442 | 269 | 258 | 0 | 830 | 29.7 cm | 1.04 | 51% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 2 |
| 5 kills |
| 11 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 5 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 15 | 1 | 1 | 0 | 21 | 0/- | 0 | 5 | 6 | 17 | 0 | 17 | 0 | 670 | |
| -🇸🇪 | Defender | 1 | 0 | 0 | 0 | 0 | 20/6 | 0 | 0 | 3 | 17 | 0 | 17 | 0 | 535 | |
| -🇬🇧 | Attacker | 7 | 3 | 0 | 2 | 10 | 0/- | 0 | 3 | 3 | 5 | 0 | 6 | 1 | 425 | |
| -🇬🇧 | Attacker | 13 | 0 | 1 | 0 | 5 | 0/- | 0 | 2 | 5 | 2 | 0 | 2 | 0 | 250 | |
| -🇬🇧 | Attacker | 12 | 1 | 1 | 0 | 2 | 0/- | 0 | 5 | 6 | 1 | 0 | 1 | 0 | 236 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 41 | 45 | 49 | 0 | Variable ping | ||
| 30000 | - | - | 37 | 38 | 38 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 24 | 26 | 29 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.12x. You ran the flag well and gave your team end product: 1 cap from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You played a really good game here and your 1.44x rating shows it. Your defensive timing was good: 17 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. Very strong flag running: you made 7 grabs count with 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. You ran the flag well and gave your team end product: 1 cap from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |