19 Oct 2025, 18:34
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 281 | 95 | 116 | 0 | 295 | 58.3 cm | 0.82 | 45% | 32% | 0:05 | |
| 248 | 103 | 114 | 0 | 303 | 36.0 cm | 0.90 | 47% | 35% | 0:05 | |
| Team Total | 529 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 7 | 3 | 2 | 5 kills | |||
| 18 | 8 | 3 kills | |||||
| 13 | 12 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:36 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:27, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-7.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 5 captures, 10 returns, and an MVP score of 962. localhero made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 61 grabs, 35 pickups, 10 captures, 3 solos, 3 assists, 86 flag kills, 29 covers, 0 seals, 51 returns, 38 mid returns, 13 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 40% accuracy and 130 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: localhero produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 198 |
| 230 |
| 0 |
| 598 |
| 47.1 cm |
| 0.86 |
| 46% |
| 33% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 295 | 100 | 100 | 0 | 278 | 13.5 cm | 1.00 | 50% | 36% | 0:06 | |
| 290 | 130 | 98 | 0 | 324 | - | 1.33 | 57% | 40% | 0:06 | |
| Team Total | 585 | 230 | 198 | 0 | 602 | 13.5 cm | 1.16 | 54% | 38% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 5 | 1 | 1 | 19 | 0/- | 482 | 14 | 6 | 7 | 0 | 10 | 3 | 962 | |
| -🇬🇧 | Attacker | 13 | 2 | 1 | 1 | 20 | 0/- | 218 | 3 | 9 | 6 | 0 | 11 | 5 | 797 | |
| -🇬🇧 | Attacker | 14 | 1 | 1 | 0 | 26 | 0/- | 100 | 10 | 7 | 18 | 0 | 19 | 3 | 786 | |
| -🇬🇧 |
| Attacker |
| 10 |
| 2 |
| 0 |
| 1 |
| 21 |
| 0/- |
| 200 |
| 8 |
| 7 |
| 7 |
| 0 |
| 11 |
| 2 |
| 621 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.76x. You looked dangerous whenever you got the flag, and 24 grabs led to 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.69x. Your attacking runs had purpose, with 13 grabs leading to 2 caps and 1 solo. You fought efficiently: 130-98 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.64x. Very strong flag running: you made 14 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. Your flag work was one of your best areas, with 10 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
