Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Feb 2026, 22:27
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 242 | 102 | 82 | 0 | 275 | - | 1.24 | 55% | 37% | 0:08 |
| newut | 200 | 92 | 85 | 0 | 281 | - | 1.08 | 52% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 12 | 2 kills | |||||
| newut | 15 | 6 | 1 | 4 kills | |||
| Zo-^ | 11 | 5 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 1:44 when newut scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:29, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 6-0.
Zo-^ stood out as the main objective influence with 1 grab, 1 capture, 16 returns, and an MVP score of 629. Zo-^ made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 20 pickups, 6 captures, 1 solos, 7 assists, 71 flag kills, 34 covers, 0 seals, 50 returns, 44 mid returns, 6 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 37% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Zo-^ produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 51 |
| 77 |
| 0 |
| 249 |
| 82.4 cm |
| 0.66 |
| 40% |
| 20% |
| 0:08 |
| Team Total | 552 | 245 | 244 | 0 | 805 | 82.4 cm | 1.00 | 50% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 201 | 71 | 89 | 0 | 253 | - | 0.80 | 44% | 28% | 0:07 |
| pho` | 161 | 95 | 91 | 0 | 267 | 20.3 cm | 1.04 | 51% | 36% | 0:07 |
| tono | 135 | 78 | 65 | 0 | 352 | 19.6 cm | 1.20 | 55% | 22% | 0:10 |
| Team Total | 497 | 244 | 245 | 0 | 872 | 19.9 cm | 1.00 | 50% | 28% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| pho` | 17 | 2 | 1 | 4 kills |
| Stealth | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 9 kills | ||||
| newut | 2 | 6 kills | ||||
| Zo-^ | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 1 | 1 | 2 | 0 | 0 | 17/4 | 79 | 2 | 12 | 14 | 0 | 16 | 2 | 629 |
| - | newut | Attacker | 13 | 4 | 1 | 0 | 9 | 0/- | 177 | 11 | 9 | 6 | 0 | 7 | 1 | 506 |
| - | Stealth | Attacker | 19 | 1 | 4 | 1 | 1 | 0/- | 344 | 4 | 2 | 1 | 0 | 1 | 0 | 468 |
| - | -uh.Pr3DazZz | Defender | 2 | 0 | 0 | 0 | 0 | 22/6 | 0 | 1 | 3 | 11 | 0 | 13 | 1 | 399 |
| - | pho` | Attacker | 18 | 0 | 0 | 0 | 14 | 0/- | 0 | 2 | 0 | 8 | 0 | 9 | 1 | 300 |
| - | tono | Attacker | 4 | 0 | 0 | 0 | 8 | 0/- | 0 | 0 | 8 | 4 | 0 | 4 | 1 | 246 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 93 | 95 | 98 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 33 | 34 | 37 | 0 | Minor variation | |
| Stealth | 20000 | - | - | 50 | 51 | 53 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 67 | 75 | 91 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You had a huge game and played well above your usual level at 2.20x. You helped keep the score under control with 14 mid returns and 2 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.51x. You carried real threat on attack, turning 13 grabs into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Godlike | Attacker | You played a really good game here and your 1.35x rating shows it. Your flag work was one of your best areas, with 19 grabs producing 1 cap and 1 solo. I think survival was your main issue: 51-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.32x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. I think survival was your main issue: 71-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. You kept looking for the flag with 18 grabs; now the aim is cleaner routes and better timing with cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| tono | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |