Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Oct 2025, 19:22
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 320 | 127 | 78 | 0 | 362 | - | 1.63 | 62% | 36% | 0:08 |
| localhero | 232 | 100 | 79 | 0 | 306 | - | 1.27 | 56% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 12 | 6 | 4 | 1 | 5 kills | ||
| localhero | 16 | 3 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 0:40 when newut scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:35, with newut finishing for Red Team. That score set the closing shape of the match at 9-3.
newut stood out as the main objective influence with 20 grabs, 4 captures, 6 returns, and an MVP score of 843. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 38 pickups, 12 captures, 3 solos, 9 assists, 87 flag kills, 60 covers, 0 seals, 48 returns, 44 mid returns, 4 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| silent | 217 | 63 | 82 | 0 | 245 | - | 0.77 | 43% | 26% | 0:08 |
| Team Total | 769 | 290 | 239 | 0 | 913 | - | 1.21 | 55% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 234 | 90 | 98 | 0 | 294 | 36.0 cm | 0.92 | 48% | 33% | 0:06 |
| -uh.StarzZz`- | 163 | 78 | 105 | 0 | 226 | 13.5 cm | 0.74 | 43% | 35% | 0:06 |
| -cide- | 152 | 71 | 87 | 0 | 281 | 46.0 cm | 0.82 | 45% | 26% | 0:07 |
| Team Total | 549 | 239 | 290 | 0 | 801 | 31.8 cm | 0.82 | 45% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 12 | 4 | 1 | 4 kills |
| -cide- | 16 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 3 | 1 | 10 kills | |||
| localhero | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| silent | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 20 | 4 | 2 | 1 | 14 | 0/- | 432 | 8 | 21 | 4 | 0 | 6 | 2 | 843 |
| - | silent | Attacker | 13 | 5 | 3 | 2 | 10 | 0/- | 402 | 9 | 12 | 4 | 1 | 5 | 1 | 676 |
| - | localhero | Defender | 2 | 0 | 2 | 0 | 0 | 17/- | 66 | 3 | 12 | 12 | 0 | 12 | 0 | 536 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 26/13 | 0 | 2 | 2 | 18 | 0 | 18 | 0 | 519 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 1 | 0 | 10 | 0/- | 190 | 7 | 7 | 4 | 1 | 4 | 0 | 408 |
| - | -cide- | Attacker | 9 | 1 | 1 | 0 | 10 | 0/- | 110 | 9 | 6 | 2 | 0 | 3 | 1 | 349 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| silent | 30000 | - | - | 22 | 24 | 26 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 104 | 105 | 106 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.07x. You looked dangerous whenever you got the flag, and 20 grabs led to 4 caps and 1 solo. You fought efficiently: 127-78 with a 1.63 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| silent | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.80x. Your attacking play was strong, especially because you turned 13 grabs into 5 caps and 2 solos. I think survival was your main issue: 63-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.43x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 100-79 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.33x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 17 grabs led to 2 caps. I think survival was your main issue: 78-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 9 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |