23 Jun 2026, 17:40
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 305 | 149 | 79 | 0 | 424 | 13.5 cm | 1.89 | 65% | 36% | 0:10 |
| _-=Pr3dazZz=- | 164 | 106 | 113 | 0 | 337 | 36.0 cm | 0.94 | 48% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 11 | 4 | 1 | 5 kills | ||
| pho` | 20 | 5 | 5 | 1 | 5 kills | ||
| Red0ne_- | 8 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:23 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 13:28, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 18 returns, and an MVP score of 605. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 17 pickups, 7 captures, 3 solos, 4 assists, 61 flag kills, 39 covers, 0 seals, 44 returns, 40 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 139 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 111 |
| 88 |
| 112 |
| 0 |
| 334 |
| - |
| 0.79 |
| 44% |
| 27% |
| 0:07 |
| Team Total | 580 | 343 | 304 | 0 | 1095 | 24.7 cm | 1.13 | 53% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 242 | 139 | 108 | 0 | 349 | 20.3 cm | 1.29 | 56% | 40% | 0:07 |
| Broken_SoulFB | 182 | 82 | 123 | 0 | 298 | 58.3 cm | 0.67 | 40% | 29% | 0:06 |
| Gochmer | 153 | 83 | 112 | 0 | 259 | - | 0.74 | 43% | 32% | 0:07 |
| Team Total | 577 | 304 | 343 | 0 | 906 | 39.3 cm | 0.89 | 47% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 4 |
| 3 |
| 4 kills |
| Broken_Soul | 11 | 2 | 1 | 4 kills |
| Gochmer | 12 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 2 | 12 kills | |||
| pho` | 8 | 1 | 12 kills | |||
| Red0ne_- | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| Gochmer | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 24/12 | 0 | 2 | 11 | 17 | 0 | 18 | 1 | 605 |
| - | Broken_Soul | Attacker | 7 | 3 | 0 | 1 | 8 | 0/- | 186 | 4 | 8 | 6 | 0 | 7 | 1 | 481 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 16/- | 0 | 2 | 7 | 11 | 0 | 12 | 1 | 479 |
| - | Gochmer | Attacker | 19 | 1 | 2 | 1 | 6 | 0/- | 214 | 3 | 2 | 2 | 0 | 3 | 1 | 429 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 1 | 1 | 5 | 0/- | 214 | 3 | 6 | 4 | 0 | 4 | 0 | 416 |
| - | Red0ne_- | Attacker | 11 | 1 | 1 | 0 | 2 | 0/- | 86 | 3 | 5 | 0 | 0 | 0 | 0 | 234 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Red0ne_- | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 16 | 18 | 0 | Sawtooth variation | |
| Gochmer | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 1 clutch return. You fought efficiently: 149-79 with a 1.89 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Gochmer | Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. You looked dangerous whenever you got the flag, and 19 grabs led to 1 cap and 1 solo. I think survival was your main issue: 83-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.39x. You were dangerous with the flag: 7 grabs led to 3 caps and 1 solo. I think survival was your main issue: 82-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 139-108 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. You were dangerous with the flag: 13 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Red0ne_- | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 11 grabs led to 1 cap. I think survival was your main issue: 88-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |