25 Nov 2025, 20:19
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 246 | 95 | 69 | 0 | 320 | 46.0 cm | 1.38 | 58% | 30% | 0:09 | |
| 211 | 118 | 76 | 0 | 275 | 20.3 cm | 1.55 | 61% | 43% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 4 | 2 | 1 | 5 kills | |||
| 21 | 10 | 3 kills | |||||
| 17 | 4 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 1:36 when pho` scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:26, with pho` finishing for Red Team. That score set the closing shape of the match at 3-1.
-cide- stood out as the main objective influence with 0 grabs, 0 captures, 20 returns, and an MVP score of 563. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 64 grabs, 22 pickups, 4 captures, 2 solos, 2 assists, 82 flag kills, 18 covers, 0 seals, 60 returns, 57 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 2 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 154 |
| 83 |
| 90 |
| 0 |
| 230 |
| - |
| 0.92 |
| 48% |
| 36% |
| 0:07 |
| Team Total | 611 | 296 | 235 | 0 | 825 | 33.1 cm | 1.26 | 56% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 221 | 99 | 89 | 0 | 307 | 36.0 cm | 1.11 | 53% | 34% | 0:07 | |
| 134 | 61 | 109 | 0 | 234 | 58.3 cm | 0.56 | 36% | 26% | 0:06 | |
| 110 | 75 | 98 | 0 | 273 | 13.5 cm | 0.77 | 43% | 29% | 0:06 | |
| Team Total | 465 | 235 | 296 | 0 | 814 | 35.9 cm | 0.79 | 44% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 7 |
| 3 kills |
| 11 | 3 | 3 kills |
| 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 3 | 8 kills | |||||
| 3 | 7 kills | |||||
| 1 | 7 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Defender | 0 | 0 | 0 | 0 | 0 | 23/10 | 0 | 2 | 2 | 20 | 0 | 20 | 0 | 563 | |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 1 | 14 | 0/- | 200 | 4 | 4 | 9 | 0 | 9 | 0 | 531 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 20/2 | 35 | 2 | 2 | 13 | 0 | 14 | 1 | 474 | |
| -🇩🇪 | Attacker | 13 | 1 | 1 | 1 | 10 | 0/- | 100 | 4 | 6 | 6 | 0 | 6 | 0 | 372 | |
| -🇬🇧 | Attacker | 9 | 0 | 0 | 0 | 12 | 0/- | 0 | 7 | 3 | 8 | 0 | 8 | 1 | 299 | |
| -🇬🇧 | Attacker | 27 | 0 | 1 | 0 | 3 | 0/- | 65 | 3 | 1 | 1 | 0 | 3 | 1 | 254 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 15 | 18 | 21 | 0 | Rhythmic fluctuation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 35 | 42 | 66 | 1 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 9 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 1.64x rating shows it. You helped keep the score under control with 20 mid returns. You fought efficiently: 95-69 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.44x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.42x. Excellent flag running from you: 15 grabs became 2 caps and 1 solo. You fought efficiently: 118-76 with a 1.55 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.31x. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 61-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 27 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 75-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
